changes made, it was working before now space click isnt detected
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@@ -27,8 +27,15 @@ public class Player : MonoBehaviour
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private SpriteRenderer spriteRenderer;
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private TimeAliveMoney timeAliveMoney;
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public bool gameStarted = false;
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[SerializeField]private Rigidbody2D playerRigidbody;
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void Start(){
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spriteRenderer = GetComponent<SpriteRenderer>();
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timeAliveMoney = GetComponent<TimeAliveMoney>();
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isAlive = true;
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spriteRenderer.sprite =normalFace;
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@@ -36,10 +43,25 @@ public class Player : MonoBehaviour
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Velocity = new Vector2(forwardSpeed,0);
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CameraFollower.Target= body;
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playerRigidbody.bodyType = RigidbodyType2D.Static;
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playerRigidbody.gravityScale = 0;
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}
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void FixedUpdate()
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{
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if (!gameStarted && Input.GetKey(KeyCode.Space))
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{
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gameStarted = true;
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playerRigidbody.bodyType = RigidbodyType2D.Dynamic;
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playerRigidbody.gravityScale = gravity;
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}
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if (!gameStarted)
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{
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return;
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}
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if(!isAlive){ return; }
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HandleDeath();
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@@ -61,6 +83,7 @@ public class Player : MonoBehaviour
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if(col == null){ return;}
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if(col.tag == "Death"){
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Debug.Log("Im dead bro");
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timeAliveMoney.OnPlayerDeath();
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isAlive = false;
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spriteRenderer.sprite = sadFace;
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