changes made, it was working before now space click isnt detected

This commit is contained in:
Lorenzo
2023-01-16 01:30:57 +01:00
parent 09a22ee84c
commit 122f60bdda
327 changed files with 59170 additions and 23 deletions

View File

@@ -27,8 +27,15 @@ public class Player : MonoBehaviour
private SpriteRenderer spriteRenderer;
private TimeAliveMoney timeAliveMoney;
public bool gameStarted = false;
[SerializeField]private Rigidbody2D playerRigidbody;
void Start(){
spriteRenderer = GetComponent<SpriteRenderer>();
timeAliveMoney = GetComponent<TimeAliveMoney>();
isAlive = true;
spriteRenderer.sprite =normalFace;
@@ -36,10 +43,25 @@ public class Player : MonoBehaviour
Velocity = new Vector2(forwardSpeed,0);
CameraFollower.Target= body;
playerRigidbody.bodyType = RigidbodyType2D.Static;
playerRigidbody.gravityScale = 0;
}
void FixedUpdate()
{
if (!gameStarted && Input.GetKey(KeyCode.Space))
{
gameStarted = true;
playerRigidbody.bodyType = RigidbodyType2D.Dynamic;
playerRigidbody.gravityScale = gravity;
}
if (!gameStarted)
{
return;
}
if(!isAlive){ return; }
HandleDeath();
@@ -61,6 +83,7 @@ public class Player : MonoBehaviour
if(col == null){ return;}
if(col.tag == "Death"){
Debug.Log("Im dead bro");
timeAliveMoney.OnPlayerDeath();
isAlive = false;
spriteRenderer.sprite = sadFace;