Game scene changed

This commit is contained in:
2023-02-26 20:12:40 +05:30
parent 939c996cb3
commit 152f11b675
76 changed files with 4909 additions and 163 deletions

View File

@@ -11,6 +11,7 @@ public class LevelGenerator : MonoBehaviour
[SerializeField]private float spaceBetween = 1;
[SerializeField]private float verticalSpace = 2;
[SerializeField]private float maxLow;
[SerializeField]private float minimumAbs = 1;
[SerializeField]private float maxHigh;
[SerializeField]private List<float> Levels;
@@ -35,6 +36,13 @@ public class LevelGenerator : MonoBehaviour
for(int i =startIndex; i < lastIndex; i++){
float LastLevel = Levels[i-1];
float NewLevel = LastLevel + Random.Range(-maxLow, maxHigh);
// if(Mathf.Abs(NewLevel) < minimumAbs){
// if(NewLevel < 0){
// NewLevel = - minimumAbs;
// }else{
// NewLevel = minimumAbs;
// }
// }
Levels.Add(NewLevel);
@@ -43,8 +51,10 @@ public class LevelGenerator : MonoBehaviour
GameObject newLevelObj = Instantiate(LevelPrefab, new Vector3(posX,posY,0), Quaternion.identity);
spawnedLevels.Add(newLevelObj);
newLevelObj.transform.localScale = new Vector3(newLevelObj.transform.localScale.x, Mathf.Abs(LastLevel - NewLevel),1);
newLevelObj.transform.localScale = new Vector3(newLevelObj.transform.localScale.x,newLevelObj.transform.localScale.y,1);
Color color = (LastLevel < NewLevel) ? Color.green : Color.red;
// newLevelObj.transform.GetChild(0).gameObject.SetActive(LastLevel < NewLevel);
// newLevelObj.transform.GetChild(1).gameObject.SetActive(LastLevel >= NewLevel);
Color color2 = (LastLevel < NewLevel) ? new Color(0,0.29f,0) : new Color(0.29f,0,0);
@@ -54,7 +64,7 @@ public class LevelGenerator : MonoBehaviour
GameObject topObj = Instantiate(TopPrefab, new Vector3(posX, posY + verticalSpace,0), Quaternion.identity);
topObj.transform.parent = newLevelObj.transform;
topObj.GetComponentInChildren<SpriteRenderer>().color =color2;
// topObj.GetComponentInChildren<SpriteRenderer>().color =color2;
}
}

View File

@@ -14,7 +14,6 @@ public class Player : MonoBehaviour
[SerializeField]private float forwardSpeed= 0.1f;
[SerializeField]private float jumpCooldown = 0.5f;
[SerializeField]private float radius = 0.5f;
[SerializeField]private Animator jumpAnim;
[SerializeField]private Transform paralEffect;
[SerializeField]private Vector3 paralEffectVector;
@@ -96,7 +95,7 @@ public class Player : MonoBehaviour
float defaultY = -100000;
void Parallex(){
paralEffect.Translate(paralEffectVector);
paralEffect.position = Vector3.Lerp(paralEffect.position,new Vector3(paralEffect.position.x, defaultY),0.01f);
// paralEffect.position = Vector3.Lerp(paralEffect.position,new Vector3(paralEffect.position.x, defaultY),0.01f);
}
void HandleDeath(){
@@ -140,8 +139,7 @@ public class Player : MonoBehaviour
jumpTimer =0;
Velocity = new Vector2(Velocity.x, jumpForce);
anim.CrossFadeInFixedTime("jump",0.01f);
jumpAnim.CrossFadeInFixedTime("jump",0.01f);
paralEffect.position -= new Vector3(0,20);
// paralEffect.position -= new Vector3(0,20);
StartCoroutine(switchToJumpFace());
}

View File

@@ -14,7 +14,7 @@ public class TimeAliveMoney : MonoBehaviour
private void Start()
{
totalMoneyEarned = PlayerPrefs.GetFloat("Money", 0f);
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "$";
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "";
}
void Update()
@@ -23,7 +23,7 @@ public class TimeAliveMoney : MonoBehaviour
timeAlive += Time.deltaTime;
float earnedMoney = timeAlive * moneyPerSecond;
if (moneyText != null)
moneyText.SetText(((int)earnedMoney).ToString() + "$");
moneyText.SetText(((int)earnedMoney).ToString() + "");
}
}
@@ -35,7 +35,7 @@ public class TimeAliveMoney : MonoBehaviour
StartCoroutine(SaveDataToServer((int)moneyEarned));
timeAlive = 0f;
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "$";
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "";
}