Game scene changed
|
|
@ -11,6 +11,7 @@ public class LevelGenerator : MonoBehaviour
|
||||||
[SerializeField]private float spaceBetween = 1;
|
[SerializeField]private float spaceBetween = 1;
|
||||||
[SerializeField]private float verticalSpace = 2;
|
[SerializeField]private float verticalSpace = 2;
|
||||||
[SerializeField]private float maxLow;
|
[SerializeField]private float maxLow;
|
||||||
|
[SerializeField]private float minimumAbs = 1;
|
||||||
[SerializeField]private float maxHigh;
|
[SerializeField]private float maxHigh;
|
||||||
|
|
||||||
[SerializeField]private List<float> Levels;
|
[SerializeField]private List<float> Levels;
|
||||||
|
|
@ -35,6 +36,13 @@ public class LevelGenerator : MonoBehaviour
|
||||||
for(int i =startIndex; i < lastIndex; i++){
|
for(int i =startIndex; i < lastIndex; i++){
|
||||||
float LastLevel = Levels[i-1];
|
float LastLevel = Levels[i-1];
|
||||||
float NewLevel = LastLevel + Random.Range(-maxLow, maxHigh);
|
float NewLevel = LastLevel + Random.Range(-maxLow, maxHigh);
|
||||||
|
// if(Mathf.Abs(NewLevel) < minimumAbs){
|
||||||
|
// if(NewLevel < 0){
|
||||||
|
// NewLevel = - minimumAbs;
|
||||||
|
// }else{
|
||||||
|
// NewLevel = minimumAbs;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
Levels.Add(NewLevel);
|
Levels.Add(NewLevel);
|
||||||
|
|
||||||
|
|
@ -43,8 +51,10 @@ public class LevelGenerator : MonoBehaviour
|
||||||
|
|
||||||
GameObject newLevelObj = Instantiate(LevelPrefab, new Vector3(posX,posY,0), Quaternion.identity);
|
GameObject newLevelObj = Instantiate(LevelPrefab, new Vector3(posX,posY,0), Quaternion.identity);
|
||||||
spawnedLevels.Add(newLevelObj);
|
spawnedLevels.Add(newLevelObj);
|
||||||
newLevelObj.transform.localScale = new Vector3(newLevelObj.transform.localScale.x, Mathf.Abs(LastLevel - NewLevel),1);
|
newLevelObj.transform.localScale = new Vector3(newLevelObj.transform.localScale.x,newLevelObj.transform.localScale.y,1);
|
||||||
Color color = (LastLevel < NewLevel) ? Color.green : Color.red;
|
Color color = (LastLevel < NewLevel) ? Color.green : Color.red;
|
||||||
|
// newLevelObj.transform.GetChild(0).gameObject.SetActive(LastLevel < NewLevel);
|
||||||
|
// newLevelObj.transform.GetChild(1).gameObject.SetActive(LastLevel >= NewLevel);
|
||||||
Color color2 = (LastLevel < NewLevel) ? new Color(0,0.29f,0) : new Color(0.29f,0,0);
|
Color color2 = (LastLevel < NewLevel) ? new Color(0,0.29f,0) : new Color(0.29f,0,0);
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -54,7 +64,7 @@ public class LevelGenerator : MonoBehaviour
|
||||||
GameObject topObj = Instantiate(TopPrefab, new Vector3(posX, posY + verticalSpace,0), Quaternion.identity);
|
GameObject topObj = Instantiate(TopPrefab, new Vector3(posX, posY + verticalSpace,0), Quaternion.identity);
|
||||||
topObj.transform.parent = newLevelObj.transform;
|
topObj.transform.parent = newLevelObj.transform;
|
||||||
|
|
||||||
topObj.GetComponentInChildren<SpriteRenderer>().color =color2;
|
// topObj.GetComponentInChildren<SpriteRenderer>().color =color2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -14,7 +14,6 @@ public class Player : MonoBehaviour
|
||||||
[SerializeField]private float forwardSpeed= 0.1f;
|
[SerializeField]private float forwardSpeed= 0.1f;
|
||||||
[SerializeField]private float jumpCooldown = 0.5f;
|
[SerializeField]private float jumpCooldown = 0.5f;
|
||||||
[SerializeField]private float radius = 0.5f;
|
[SerializeField]private float radius = 0.5f;
|
||||||
[SerializeField]private Animator jumpAnim;
|
|
||||||
[SerializeField]private Transform paralEffect;
|
[SerializeField]private Transform paralEffect;
|
||||||
[SerializeField]private Vector3 paralEffectVector;
|
[SerializeField]private Vector3 paralEffectVector;
|
||||||
|
|
||||||
|
|
@ -96,7 +95,7 @@ public class Player : MonoBehaviour
|
||||||
float defaultY = -100000;
|
float defaultY = -100000;
|
||||||
void Parallex(){
|
void Parallex(){
|
||||||
paralEffect.Translate(paralEffectVector);
|
paralEffect.Translate(paralEffectVector);
|
||||||
paralEffect.position = Vector3.Lerp(paralEffect.position,new Vector3(paralEffect.position.x, defaultY),0.01f);
|
// paralEffect.position = Vector3.Lerp(paralEffect.position,new Vector3(paralEffect.position.x, defaultY),0.01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleDeath(){
|
void HandleDeath(){
|
||||||
|
|
@ -140,8 +139,7 @@ public class Player : MonoBehaviour
|
||||||
jumpTimer =0;
|
jumpTimer =0;
|
||||||
Velocity = new Vector2(Velocity.x, jumpForce);
|
Velocity = new Vector2(Velocity.x, jumpForce);
|
||||||
anim.CrossFadeInFixedTime("jump",0.01f);
|
anim.CrossFadeInFixedTime("jump",0.01f);
|
||||||
jumpAnim.CrossFadeInFixedTime("jump",0.01f);
|
// paralEffect.position -= new Vector3(0,20);
|
||||||
paralEffect.position -= new Vector3(0,20);
|
|
||||||
StartCoroutine(switchToJumpFace());
|
StartCoroutine(switchToJumpFace());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -14,7 +14,7 @@ public class TimeAliveMoney : MonoBehaviour
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
totalMoneyEarned = PlayerPrefs.GetFloat("Money", 0f);
|
totalMoneyEarned = PlayerPrefs.GetFloat("Money", 0f);
|
||||||
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "$";
|
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "";
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
|
@ -23,7 +23,7 @@ public class TimeAliveMoney : MonoBehaviour
|
||||||
timeAlive += Time.deltaTime;
|
timeAlive += Time.deltaTime;
|
||||||
float earnedMoney = timeAlive * moneyPerSecond;
|
float earnedMoney = timeAlive * moneyPerSecond;
|
||||||
if (moneyText != null)
|
if (moneyText != null)
|
||||||
moneyText.SetText(((int)earnedMoney).ToString() + "$");
|
moneyText.SetText(((int)earnedMoney).ToString() + "");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -35,7 +35,7 @@ public class TimeAliveMoney : MonoBehaviour
|
||||||
StartCoroutine(SaveDataToServer((int)moneyEarned));
|
StartCoroutine(SaveDataToServer((int)moneyEarned));
|
||||||
|
|
||||||
timeAlive = 0f;
|
timeAlive = 0f;
|
||||||
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "$";
|
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
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Assets/sprites/Character_TWEP_BIRD/Circle.controller
Normal file
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@ -0,0 +1,72 @@
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--- !u!1107 &7478195265318651587
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@ -0,0 +1,8 @@
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Normal file
BIN
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Normal file
BIN
Assets/sprites/Character_TWEP_BIRD/__MACOSX/._up.png
Normal file
BIN
Assets/sprites/Character_TWEP_BIRD/down.png
Normal file
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After Width: | Height: | Size: 96 KiB |
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Normal file
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Assets/sprites/Character_TWEP_BIRD/rest.png
Normal file
|
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