Game scene changed

This commit is contained in:
Sewmina Dilshan 2023-02-26 20:12:40 +05:30
parent 939c996cb3
commit 152f11b675
76 changed files with 4909 additions and 163 deletions

File diff suppressed because it is too large Load Diff

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@ -11,6 +11,7 @@ public class LevelGenerator : MonoBehaviour
[SerializeField]private float spaceBetween = 1; [SerializeField]private float spaceBetween = 1;
[SerializeField]private float verticalSpace = 2; [SerializeField]private float verticalSpace = 2;
[SerializeField]private float maxLow; [SerializeField]private float maxLow;
[SerializeField]private float minimumAbs = 1;
[SerializeField]private float maxHigh; [SerializeField]private float maxHigh;
[SerializeField]private List<float> Levels; [SerializeField]private List<float> Levels;
@ -35,6 +36,13 @@ public class LevelGenerator : MonoBehaviour
for(int i =startIndex; i < lastIndex; i++){ for(int i =startIndex; i < lastIndex; i++){
float LastLevel = Levels[i-1]; float LastLevel = Levels[i-1];
float NewLevel = LastLevel + Random.Range(-maxLow, maxHigh); float NewLevel = LastLevel + Random.Range(-maxLow, maxHigh);
// if(Mathf.Abs(NewLevel) < minimumAbs){
// if(NewLevel < 0){
// NewLevel = - minimumAbs;
// }else{
// NewLevel = minimumAbs;
// }
// }
Levels.Add(NewLevel); Levels.Add(NewLevel);
@ -43,8 +51,10 @@ public class LevelGenerator : MonoBehaviour
GameObject newLevelObj = Instantiate(LevelPrefab, new Vector3(posX,posY,0), Quaternion.identity); GameObject newLevelObj = Instantiate(LevelPrefab, new Vector3(posX,posY,0), Quaternion.identity);
spawnedLevels.Add(newLevelObj); spawnedLevels.Add(newLevelObj);
newLevelObj.transform.localScale = new Vector3(newLevelObj.transform.localScale.x, Mathf.Abs(LastLevel - NewLevel),1); newLevelObj.transform.localScale = new Vector3(newLevelObj.transform.localScale.x,newLevelObj.transform.localScale.y,1);
Color color = (LastLevel < NewLevel) ? Color.green : Color.red; Color color = (LastLevel < NewLevel) ? Color.green : Color.red;
// newLevelObj.transform.GetChild(0).gameObject.SetActive(LastLevel < NewLevel);
// newLevelObj.transform.GetChild(1).gameObject.SetActive(LastLevel >= NewLevel);
Color color2 = (LastLevel < NewLevel) ? new Color(0,0.29f,0) : new Color(0.29f,0,0); Color color2 = (LastLevel < NewLevel) ? new Color(0,0.29f,0) : new Color(0.29f,0,0);
@ -54,7 +64,7 @@ public class LevelGenerator : MonoBehaviour
GameObject topObj = Instantiate(TopPrefab, new Vector3(posX, posY + verticalSpace,0), Quaternion.identity); GameObject topObj = Instantiate(TopPrefab, new Vector3(posX, posY + verticalSpace,0), Quaternion.identity);
topObj.transform.parent = newLevelObj.transform; topObj.transform.parent = newLevelObj.transform;
topObj.GetComponentInChildren<SpriteRenderer>().color =color2; // topObj.GetComponentInChildren<SpriteRenderer>().color =color2;
} }
} }

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@ -14,7 +14,6 @@ public class Player : MonoBehaviour
[SerializeField]private float forwardSpeed= 0.1f; [SerializeField]private float forwardSpeed= 0.1f;
[SerializeField]private float jumpCooldown = 0.5f; [SerializeField]private float jumpCooldown = 0.5f;
[SerializeField]private float radius = 0.5f; [SerializeField]private float radius = 0.5f;
[SerializeField]private Animator jumpAnim;
[SerializeField]private Transform paralEffect; [SerializeField]private Transform paralEffect;
[SerializeField]private Vector3 paralEffectVector; [SerializeField]private Vector3 paralEffectVector;
@ -96,7 +95,7 @@ public class Player : MonoBehaviour
float defaultY = -100000; float defaultY = -100000;
void Parallex(){ void Parallex(){
paralEffect.Translate(paralEffectVector); paralEffect.Translate(paralEffectVector);
paralEffect.position = Vector3.Lerp(paralEffect.position,new Vector3(paralEffect.position.x, defaultY),0.01f); // paralEffect.position = Vector3.Lerp(paralEffect.position,new Vector3(paralEffect.position.x, defaultY),0.01f);
} }
void HandleDeath(){ void HandleDeath(){
@ -140,8 +139,7 @@ public class Player : MonoBehaviour
jumpTimer =0; jumpTimer =0;
Velocity = new Vector2(Velocity.x, jumpForce); Velocity = new Vector2(Velocity.x, jumpForce);
anim.CrossFadeInFixedTime("jump",0.01f); anim.CrossFadeInFixedTime("jump",0.01f);
jumpAnim.CrossFadeInFixedTime("jump",0.01f); // paralEffect.position -= new Vector3(0,20);
paralEffect.position -= new Vector3(0,20);
StartCoroutine(switchToJumpFace()); StartCoroutine(switchToJumpFace());
} }

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@ -14,7 +14,7 @@ public class TimeAliveMoney : MonoBehaviour
private void Start() private void Start()
{ {
totalMoneyEarned = PlayerPrefs.GetFloat("Money", 0f); totalMoneyEarned = PlayerPrefs.GetFloat("Money", 0f);
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "$"; totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "";
} }
void Update() void Update()
@ -23,7 +23,7 @@ public class TimeAliveMoney : MonoBehaviour
timeAlive += Time.deltaTime; timeAlive += Time.deltaTime;
float earnedMoney = timeAlive * moneyPerSecond; float earnedMoney = timeAlive * moneyPerSecond;
if (moneyText != null) if (moneyText != null)
moneyText.SetText(((int)earnedMoney).ToString() + "$"); moneyText.SetText(((int)earnedMoney).ToString() + "");
} }
} }
@ -35,7 +35,7 @@ public class TimeAliveMoney : MonoBehaviour
StartCoroutine(SaveDataToServer((int)moneyEarned)); StartCoroutine(SaveDataToServer((int)moneyEarned));
timeAlive = 0f; timeAlive = 0f;
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "$"; totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "";
} }

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