Game scene changed
|
|
@ -11,6 +11,7 @@ public class LevelGenerator : MonoBehaviour
|
|||
[SerializeField]private float spaceBetween = 1;
|
||||
[SerializeField]private float verticalSpace = 2;
|
||||
[SerializeField]private float maxLow;
|
||||
[SerializeField]private float minimumAbs = 1;
|
||||
[SerializeField]private float maxHigh;
|
||||
|
||||
[SerializeField]private List<float> Levels;
|
||||
|
|
@ -35,6 +36,13 @@ public class LevelGenerator : MonoBehaviour
|
|||
for(int i =startIndex; i < lastIndex; i++){
|
||||
float LastLevel = Levels[i-1];
|
||||
float NewLevel = LastLevel + Random.Range(-maxLow, maxHigh);
|
||||
// if(Mathf.Abs(NewLevel) < minimumAbs){
|
||||
// if(NewLevel < 0){
|
||||
// NewLevel = - minimumAbs;
|
||||
// }else{
|
||||
// NewLevel = minimumAbs;
|
||||
// }
|
||||
// }
|
||||
|
||||
Levels.Add(NewLevel);
|
||||
|
||||
|
|
@ -43,8 +51,10 @@ public class LevelGenerator : MonoBehaviour
|
|||
|
||||
GameObject newLevelObj = Instantiate(LevelPrefab, new Vector3(posX,posY,0), Quaternion.identity);
|
||||
spawnedLevels.Add(newLevelObj);
|
||||
newLevelObj.transform.localScale = new Vector3(newLevelObj.transform.localScale.x, Mathf.Abs(LastLevel - NewLevel),1);
|
||||
newLevelObj.transform.localScale = new Vector3(newLevelObj.transform.localScale.x,newLevelObj.transform.localScale.y,1);
|
||||
Color color = (LastLevel < NewLevel) ? Color.green : Color.red;
|
||||
// newLevelObj.transform.GetChild(0).gameObject.SetActive(LastLevel < NewLevel);
|
||||
// newLevelObj.transform.GetChild(1).gameObject.SetActive(LastLevel >= NewLevel);
|
||||
Color color2 = (LastLevel < NewLevel) ? new Color(0,0.29f,0) : new Color(0.29f,0,0);
|
||||
|
||||
|
||||
|
|
@ -54,7 +64,7 @@ public class LevelGenerator : MonoBehaviour
|
|||
GameObject topObj = Instantiate(TopPrefab, new Vector3(posX, posY + verticalSpace,0), Quaternion.identity);
|
||||
topObj.transform.parent = newLevelObj.transform;
|
||||
|
||||
topObj.GetComponentInChildren<SpriteRenderer>().color =color2;
|
||||
// topObj.GetComponentInChildren<SpriteRenderer>().color =color2;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,6 @@ public class Player : MonoBehaviour
|
|||
[SerializeField]private float forwardSpeed= 0.1f;
|
||||
[SerializeField]private float jumpCooldown = 0.5f;
|
||||
[SerializeField]private float radius = 0.5f;
|
||||
[SerializeField]private Animator jumpAnim;
|
||||
[SerializeField]private Transform paralEffect;
|
||||
[SerializeField]private Vector3 paralEffectVector;
|
||||
|
||||
|
|
@ -96,7 +95,7 @@ public class Player : MonoBehaviour
|
|||
float defaultY = -100000;
|
||||
void Parallex(){
|
||||
paralEffect.Translate(paralEffectVector);
|
||||
paralEffect.position = Vector3.Lerp(paralEffect.position,new Vector3(paralEffect.position.x, defaultY),0.01f);
|
||||
// paralEffect.position = Vector3.Lerp(paralEffect.position,new Vector3(paralEffect.position.x, defaultY),0.01f);
|
||||
}
|
||||
|
||||
void HandleDeath(){
|
||||
|
|
@ -140,8 +139,7 @@ public class Player : MonoBehaviour
|
|||
jumpTimer =0;
|
||||
Velocity = new Vector2(Velocity.x, jumpForce);
|
||||
anim.CrossFadeInFixedTime("jump",0.01f);
|
||||
jumpAnim.CrossFadeInFixedTime("jump",0.01f);
|
||||
paralEffect.position -= new Vector3(0,20);
|
||||
// paralEffect.position -= new Vector3(0,20);
|
||||
StartCoroutine(switchToJumpFace());
|
||||
}
|
||||
|
||||
|
|
|
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|
@ -14,7 +14,7 @@ public class TimeAliveMoney : MonoBehaviour
|
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private void Start()
|
||||
{
|
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totalMoneyEarned = PlayerPrefs.GetFloat("Money", 0f);
|
||||
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "$";
|
||||
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "";
|
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}
|
||||
|
||||
void Update()
|
||||
|
|
@ -23,7 +23,7 @@ public class TimeAliveMoney : MonoBehaviour
|
|||
timeAlive += Time.deltaTime;
|
||||
float earnedMoney = timeAlive * moneyPerSecond;
|
||||
if (moneyText != null)
|
||||
moneyText.SetText(((int)earnedMoney).ToString() + "$");
|
||||
moneyText.SetText(((int)earnedMoney).ToString() + "");
|
||||
}
|
||||
}
|
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|
||||
|
|
@ -35,7 +35,7 @@ public class TimeAliveMoney : MonoBehaviour
|
|||
StartCoroutine(SaveDataToServer((int)moneyEarned));
|
||||
|
||||
timeAlive = 0f;
|
||||
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "$";
|
||||
totalMoneyText.text = ((int)totalMoneyEarned).ToString() + "";
|
||||
}
|
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|
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@ -0,0 +1,72 @@
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Normal file
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Normal file
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