diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index fdf6000..89671b7 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -2904,6 +2904,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 79013961d903f3342ae828fd0ead5728, type: 3} m_Name: m_EditorClassIdentifier: + gameoversfx: {fileID: 810370124} deathPanel: {fileID: 2047832626} --- !u!1 &2047832626 GameObject: diff --git a/Assets/Scripts/GameUI.cs b/Assets/Scripts/GameUI.cs index ce65d5f..f561c3d 100644 --- a/Assets/Scripts/GameUI.cs +++ b/Assets/Scripts/GameUI.cs @@ -6,6 +6,7 @@ using UnityEngine.SceneManagement; public class GameUI : MonoBehaviour { public static GameUI instance; + public AudioSource gameoversfx; [SerializeField]private GameObject deathPanel; @@ -21,6 +22,7 @@ public class GameUI : MonoBehaviour void showDeath(){ deathPanel.SetActive(true); + gameoversfx.Play(); }