Store WIP
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104
Assets/Scripts/Store.cs
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104
Assets/Scripts/Store.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Store : MonoBehaviour
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{
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public GameObject noMoneyText;
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public Button poge_silver;
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public Button poge_gold;
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public Button poge_diamond;
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// Start is called before the first frame update
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void Start()
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{
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if(DataManager.selectedPogeLevel == 0){
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SelectSilver();
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}else if(DataManager.selectedPogeLevel == 1){
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SelectGold();
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}else if(DataManager.selectedPogeLevel == 2){
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SelectDiamond();
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}
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poge_silver.onClick.AddListener(SelectSilver);
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poge_gold.onClick.AddListener(SelectGold);
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poge_diamond.onClick.AddListener(SelectDiamond);
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Refresh();
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}
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public void Show(){
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noMoneyText.SetActive(false);
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gameObject.SetActive(true);
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Refresh();
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}
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void SelectSilver(){
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poge_silver.transform.GetChild(0).gameObject.SetActive(true);
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poge_gold.transform.GetChild(0).gameObject.SetActive(false);
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poge_diamond.transform.GetChild(0).gameObject.SetActive(false);
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DataManager.SelectPoge(0);
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Refresh();
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}
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public float goldPrice =50000;
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public float diamondPrice = 500000;
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void SelectGold(){
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if(!DataManager.pogePurchased.Contains(1)){
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if(DataManager.total < goldPrice){
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noMoneyText.SetActive(true);
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return;
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}else{
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DataManager.total =(int)(DataManager.total- goldPrice);
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}
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}
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poge_silver.transform.GetChild(0).gameObject.SetActive(false);
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poge_gold.transform.GetChild(0).gameObject.SetActive(true);
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poge_diamond.transform.GetChild(0).gameObject.SetActive(false);
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DataManager.SelectPoge(1);
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Refresh();
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}void SelectDiamond(){
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if(!DataManager.pogePurchased.Contains(2)){
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if(DataManager.total < diamondPrice){
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noMoneyText.SetActive(true);
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return;
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}else{
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DataManager.total =(int)(DataManager.total- diamondPrice);
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}
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}
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poge_silver.transform.GetChild(0).gameObject.SetActive(false);
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poge_gold.transform.GetChild(0).gameObject.SetActive(false);
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poge_diamond.transform.GetChild(0).gameObject.SetActive(true);
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DataManager.SelectPoge(2);
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Refresh();
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}
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// Update is called once per frame
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void Refresh()
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{
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MenuManager.Refresh();
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noMoneyText.SetActive(false);
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if(DataManager.pogePurchased.Contains(1)){
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poge_gold.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "Purchased";
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}else{
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poge_gold.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "$50000";
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}
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if(DataManager.pogePurchased.Contains(2)){
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poge_diamond.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "Purchased";
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}else{
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poge_diamond.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "$500000";
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}
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}
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}
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