using UnityEngine; using TMPro; using System.Collections; public class TimeAliveMoney : MonoBehaviour { public float moneyPerSecond = 0.1f; public TMP_Text moneyText; public TMP_Text totalMoneyText; public Player player; private float timeAlive = 0f; private float totalMoneyEarned = 0f; private void Start() { totalMoneyEarned = PlayerPrefs.GetFloat("Money", 0f); totalMoneyText.text = ((int)totalMoneyEarned).ToString() + ""; } void Update() { if (player.gameStarted && player.isAlive == true) { timeAlive += Time.deltaTime; float earnedMoney = timeAlive * moneyPerSecond; if (moneyText != null) moneyText.SetText(((int)earnedMoney).ToString() + ""); } } float moneyEarned => timeAlive * moneyPerSecond; public void OnPlayerDeath() { totalMoneyEarned += timeAlive * moneyPerSecond; SaveMoney(); StartCoroutine(SaveDataToServer((int)moneyEarned)); timeAlive = 0f; totalMoneyText.text = ((int)totalMoneyEarned).ToString() + ""; } private void SaveMoney() { PlayerPrefs.SetFloat("Money", totalMoneyEarned); PlayerPrefs.Save(); } IEnumerator SaveDataToServer(int _moneyEarned){ WWWForm f1 = new WWWForm(); f1.AddField("username", DataManager.Username); f1.AddField("total",(int)totalMoneyEarned); WWW reqTotal = new WWW(DataManager.API_Endpoint + "set_total.php",f1); yield return reqTotal; WWWForm f2 = new WWWForm(); f2.AddField("username", DataManager.Username); f2.AddField("best", (int)_moneyEarned); WWW reqBest = new WWW(DataManager.API_Endpoint + "set_best.php",f2); yield return reqBest; Debug.Log(reqBest.text); } }