28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Web3Unity.Scripts.Library.ETHEREUEM.WebGL
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{
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public class GameLogger
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{
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private const string loggingUrl = "https://game-api-stg.chainsafe.io/logging/logEvent";
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public static async Task<string> Log(string _chain, string _network, object _data)
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{
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using var webRequest = new UnityWebRequest(loggingUrl, "POST");
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webRequest.timeout = -1;
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var bodyRaw = System.Text.Encoding.UTF8.GetBytes($"chain={_chain}&network={_network}&gameData={_data}");
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webRequest.uploadHandler = new UploadHandlerRaw(bodyRaw);
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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webRequest.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
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await webRequest.SendWebRequest();
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return webRequest.result switch
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{
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UnityWebRequest.Result.ProtocolError => webRequest.error,
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_ => webRequest.downloadHandler.text
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};
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}
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}
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} |