32 lines
506 B
C#
32 lines
506 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameUI : MonoBehaviour
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{
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public static GameUI instance;
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[SerializeField]private GameObject deathPanel;
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void Awake(){
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instance =this;
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}
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public static void ShowDeath(){
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instance.showDeath();
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}
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void showDeath(){
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deathPanel.SetActive(true);
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}
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public void Restart(){
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SceneManager.LoadScene(2);
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}
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}
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