v1 done
This commit is contained in:
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110
Assets/RP/New Universal Render Pipeline Asset.asset
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110
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8
Assets/RP/New Universal Render Pipeline Asset.asset.meta
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63
Assets/RP/New Universal Render Pipeline Asset_Renderer.asset
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63
Assets/RP/New Universal Render Pipeline Asset_Renderer.asset
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File diff suppressed because one or more lines are too long
@@ -8,9 +8,36 @@ public class AudioSync : MonoBehaviour
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public AudioSource master;
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public AudioSource master;
|
||||||
public AudioSource slave;
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public AudioSource slave;
|
||||||
public float curSample;
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public float curSample;
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void Update()
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|
||||||
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public bool smooth;
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||||||
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public float smoothInterval = 0.5f;
|
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public float replayOffset;
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float t;
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private void Awake()
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||||||
{
|
{
|
||||||
slave.time = Time.time;
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t = smoothInterval;
|
||||||
master.time = Time.time;
|
}
|
||||||
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void FixedUpdate()
|
||||||
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{
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||||||
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if (smooth)
|
||||||
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{
|
||||||
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if(t < smoothInterval)
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||||||
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{
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||||||
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t += Time.deltaTime;
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||||||
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return;
|
||||||
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}
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||||||
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else
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||||||
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{
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||||||
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t = 0;
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slave.time = Time.time - replayOffset;
|
||||||
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master.time = Time.time-replayOffset;
|
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}
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}
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else
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||||||
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{
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slave.time = Time.time;
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master.time = Time.time;
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}
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}
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}
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@@ -17,7 +17,7 @@ public class CamFollower : MonoBehaviour
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void FixedUpdate ()
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{
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{
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transform.position = Vector3.Lerp(transform.position, target.position + offset, speed);
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transform.position = Vector3.Lerp(transform.position, target.position + offset, speed);
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}
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Assets/Scripts/DyingLight.cs
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Assets/Scripts/DyingLight.cs
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using System.Collections;
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using System.Collections.Generic;
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||||||
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using UnityEngine;
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||||||
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using UnityEngine.Rendering.Universal;
|
||||||
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||||||
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public class DyingLight : MonoBehaviour
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{
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Light2D l;
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public float speed = 0.5f;
|
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private void Awake()
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{
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l = GetComponent<Light2D>();
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l.intensity = 0.5f;
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}
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void Update()
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{
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if(l.intensity < 0)
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{
|
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//Destroy(gameObject);
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}
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else
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{
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l.intensity -= Time.deltaTime * speed;
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}
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}
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}
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Assets/Scripts/DyingLight.cs.meta
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Assets/Scripts/DyingLight.cs.meta
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Assets/Scripts/GrowingLight.cs
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Assets/Scripts/GrowingLight.cs
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using System.Collections;
|
||||||
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using System.Collections.Generic;
|
||||||
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using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
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|
||||||
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public class GrowingLight : MonoBehaviour
|
||||||
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{
|
||||||
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Light2D l;
|
||||||
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public float speed = 0.5f;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
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l = GetComponent<Light2D>();
|
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|
l.intensity = 0.3f;
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||||||
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}
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void Update()
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{
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if(l.intensity < 1)
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{
|
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l.intensity += Time.deltaTime * speed;
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}
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l.shapeLightFalloffSize += Time.deltaTime * speed;
|
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|
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}
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}
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11
Assets/Scripts/GrowingLight.cs.meta
Normal file
11
Assets/Scripts/GrowingLight.cs.meta
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@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e35a1a642af2d374194f3b977a3909b0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,13 +1,17 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
using UnityEngine.U2D;
|
using UnityEngine.U2D;
|
||||||
|
|
||||||
public class Mover : MonoBehaviour
|
public class Mover : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Vector3 movingSpeed;
|
public Vector3 movingSpeed;
|
||||||
public float loudBoost = 1f;
|
public float loudBoost = 1f;
|
||||||
|
public float momentumBoost = 1f;
|
||||||
|
|
||||||
public AudioSplitter splitter;
|
public AudioSplitter splitter;
|
||||||
|
|
||||||
@@ -24,9 +28,11 @@ public class Mover : MonoBehaviour
|
|||||||
public LineRenderer botLineRenderer, topLineRenderer;
|
public LineRenderer botLineRenderer, topLineRenderer;
|
||||||
public DrawShape botDrawer;
|
public DrawShape botDrawer;
|
||||||
public DrawShape topDrawer;
|
public DrawShape topDrawer;
|
||||||
|
public GameObject txtDebug;
|
||||||
public SpriteRenderer insideFill;
|
public bool isDebug = false;
|
||||||
|
public Light2D glowLight;
|
||||||
public float glowReductionSpeed = 2f;
|
public float glowReductionSpeed = 2f;
|
||||||
|
public float fovZoomingSpeed = 0.5f;
|
||||||
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
@@ -42,12 +48,13 @@ public class Mover : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
defFOV = Camera.main.orthographicSize;
|
defFOV = Camera.main.orthographicSize;
|
||||||
|
if (!playReplay) { themeMan.Randomize(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
// Application.targetFrameRate = 164;
|
// Application.targetFrameRate = 164;
|
||||||
if(recordedStepsJson.Length > 1)
|
if(recordedStepsJson.Length > 1 && playReplay)
|
||||||
{
|
{
|
||||||
recordedSteps = JsonConvert.DeserializeObject<List<RecorderStep>>(recordedStepsJson);
|
recordedSteps = JsonConvert.DeserializeObject<List<RecorderStep>>(recordedStepsJson);
|
||||||
GenerateRecordedPlatform();
|
GenerateRecordedPlatform();
|
||||||
@@ -64,13 +71,13 @@ public class Mover : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (insideFill.transform.localScale.x > 0)
|
if (glowLight.intensity > 0)
|
||||||
{
|
{
|
||||||
insideFill.transform.localScale = Vector3.one * (insideFill.transform.localScale.x - (Time.deltaTime * glowReductionSpeed));
|
glowLight.intensity=(glowLight.intensity- (Time.deltaTime * glowReductionSpeed));
|
||||||
}
|
}
|
||||||
insideFill.color = new Color(1,1,1, insideFill.transform.localScale.y);
|
trailParticle.emissionRate = 300 * (glowLight.intensity);
|
||||||
|
|
||||||
Camera.main.orthographicSize = Mathf.Lerp(Camera.main.orthographicSize, defFOV, 3 * Time.deltaTime);
|
if (playReplay) { Camera.main.orthographicSize -= Time.deltaTime * fovZoomingSpeed; }
|
||||||
|
|
||||||
if (!manualFlip) { return; }
|
if (!manualFlip) { return; }
|
||||||
if(Input.GetKeyDown(KeyCode.LeftArrow))
|
if(Input.GetKeyDown(KeyCode.LeftArrow))
|
||||||
@@ -91,14 +98,16 @@ public class Mover : MonoBehaviour
|
|||||||
movingSpeed.y = -Mathf.Abs(movingSpeed.y);
|
movingSpeed.y = -Mathf.Abs(movingSpeed.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cube.rotation = Quaternion.Lerp(cube.rotation, targetRotation, cubeRotateSpeed * Time.deltaTime);
|
||||||
|
|
||||||
}
|
}
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
movingSpeedMultiplier = Mathf.Lerp(movingSpeedMultiplier, 1, Time.deltaTime * 2);
|
movingSpeedMultiplier = Mathf.Lerp(movingSpeedMultiplier, 1, Time.deltaTime * 2);
|
||||||
|
float boostedX = movingSpeed.x * Mathf.Clamp((movingSpeedMultiplier * 1),0,1.25f);
|
||||||
transform.Translate(movingSpeed*Time.deltaTime * movingSpeedMultiplier);
|
float boostedY = movingSpeed.y * (movingSpeedMultiplier * 1f);
|
||||||
|
//transform.Translate(new Vector3(boostedX, boostedY)*Time.deltaTime);
|
||||||
|
transform.Translate(movingSpeed * Time.deltaTime * movingSpeedMultiplier);
|
||||||
if(recordedStepsJson.Length > 1 && playReplay)
|
if(recordedStepsJson.Length > 1 && playReplay)
|
||||||
{
|
{
|
||||||
PostWork();
|
PostWork();
|
||||||
@@ -236,13 +245,16 @@ public class Mover : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float tensionBuildup = 0f;
|
||||||
void PreWork()
|
void PreWork()
|
||||||
{
|
{
|
||||||
float loudness_delta = splitter.loudness - prev_loud;
|
float loudness_delta = splitter.loudness - prev_loud;
|
||||||
bool notTooShort = (Time.time - LastTime) > yieldTime;
|
bool notTooShort = (Time.time - LastTime) > yieldTime;
|
||||||
bool oldLoudLogic = splitter.loudness > loudnessThreshold && prev_loud < loudnessThreshold;
|
bool oldLoudLogic = splitter.loudness > loudnessThreshold && prev_loud < loudnessThreshold;
|
||||||
|
bool newLoudLogic = (loudness_delta > loudnessThreshold && notTooShort);
|
||||||
|
tensionBuildup += Time.deltaTime;
|
||||||
|
|
||||||
if ((loudness_delta > loudnessThreshold && notTooShort) || Input.GetKeyDown(KeyCode.Space))
|
if (oldLoudLogic || Input.GetKeyDown(KeyCode.Space))
|
||||||
{
|
{
|
||||||
Debug.Log(LastTime - Time.time);
|
Debug.Log(LastTime - Time.time);
|
||||||
//Instantiate(prefab, transform.position, Quaternion.identity);
|
//Instantiate(prefab, transform.position, Quaternion.identity);
|
||||||
@@ -253,28 +265,32 @@ public class Mover : MonoBehaviour
|
|||||||
{
|
{
|
||||||
movingSpeed.x = -movingSpeed.x;
|
movingSpeed.x = -movingSpeed.x;
|
||||||
Instantiate(prefab, transform.position + new Vector3(-1 / 5f, 0), Quaternion.Euler(new Vector3(0, 0, 0))).transform.GetComponentInChildren<TextMesh>().text = loudness_delta.ToString("n3");
|
Instantiate(prefab, transform.position + new Vector3(-1 / 5f, 0), Quaternion.Euler(new Vector3(0, 0, 0))).transform.GetComponentInChildren<TextMesh>().text = loudness_delta.ToString("n3");
|
||||||
movingSpeedMultiplier += (loudness_delta * loudBoost) / loudnessThreshold;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
movingSpeed.y = -movingSpeed.y;
|
movingSpeed.y = -movingSpeed.y;
|
||||||
Instantiate(prefab, transform.position + new Vector3(0, -1 / 5f), Quaternion.Euler(new Vector3(0, 0, 90))).transform.GetComponentInChildren<TextMesh>().text = loudness_delta.ToString("n3"); ;
|
Instantiate(prefab, transform.position + new Vector3(0, -1 / 5f), Quaternion.Euler(new Vector3(0, 0, 90))).transform.GetComponentInChildren<TextMesh>().text = loudness_delta.ToString("n3"); ;
|
||||||
movingSpeedMultiplier += (loudness_delta * loudBoost) / loudnessThreshold;
|
|
||||||
}
|
}
|
||||||
|
movingSpeedMultiplier += (loudness_delta * loudBoost) / loudnessThreshold;
|
||||||
|
movingSpeedMultiplier += tensionBuildup * momentumBoost;
|
||||||
|
|
||||||
LastTime = Time.time;
|
LastTime = Time.time;
|
||||||
currentSteps.Add(new RecorderStep(LastTime, movingSpeed, movingSpeedMultiplier, transform.position));
|
currentSteps.Add(new RecorderStep(LastTime, movingSpeed, movingSpeedMultiplier, transform.position));
|
||||||
currentStepsJson = JsonConvert.SerializeObject(currentSteps);
|
currentStepsJson = JsonConvert.SerializeObject(currentSteps);
|
||||||
LastPos = transform.position;
|
LastPos = transform.position;
|
||||||
|
|
||||||
|
tensionBuildup = 0;
|
||||||
}
|
}
|
||||||
prev_loud = splitter.loudness;
|
prev_loud = splitter.loudness;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
int index = 0;
|
||||||
|
|
||||||
void PostWork()
|
void PostWork()
|
||||||
{
|
{
|
||||||
if(recordedSteps.Count <= 0) { return; }
|
if(recordedSteps.Count <= 0) { return; }
|
||||||
|
tensionBuildup += Time.deltaTime;
|
||||||
if (Time.time >= recordedSteps[0].time)
|
if (Time.time >= recordedSteps[0].time)
|
||||||
{
|
{
|
||||||
//Time to act
|
//Time to act
|
||||||
@@ -285,29 +301,54 @@ public class Mover : MonoBehaviour
|
|||||||
recordedSteps.RemoveAt(0);
|
recordedSteps.RemoveAt(0);
|
||||||
|
|
||||||
HitFX();
|
HitFX();
|
||||||
|
tensionBuildup = 0;
|
||||||
|
index++;
|
||||||
|
if (isDebug) { Instantiate(txtDebug, transform.position, Quaternion.identity).GetComponent<TextMeshPro>().text = index.ToString(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject particleFxPrefab;
|
public GameObject particleFxPrefab;
|
||||||
public AudioSource musicSourceToSync;
|
public AudioSource musicSourceToSync;
|
||||||
public float fovChangeOnHit = 0.9f;
|
public float fovChangeOnHit = 0.1f;
|
||||||
|
public ParticleSystem trailParticle;
|
||||||
|
public GameObject shockwavePrefab;
|
||||||
|
public ThemeManager themeMan;
|
||||||
|
public Transform cube;
|
||||||
|
public float cubeRotateSpeed = 15f;
|
||||||
|
Quaternion targetRotation = Quaternion.identity;
|
||||||
void HitFX()
|
void HitFX()
|
||||||
{
|
{
|
||||||
StartCoroutine(CoroutineScaleupGlow());
|
StartCoroutine(CoroutineScaleupGlow());
|
||||||
Vector3 movingSpeedY = movingSpeed;
|
Vector3 movingSpeedY = movingSpeed;
|
||||||
movingSpeedY.x = 0;
|
movingSpeedY.x = 0;
|
||||||
Instantiate(particleFxPrefab, transform.position - (movingSpeedY/5f), Quaternion.LookRotation(-movingSpeedY));
|
Vector3 hitpoint = transform.position - (movingSpeedY / 5f);
|
||||||
Camera.main.orthographicSize = defFOV * fovChangeOnHit;
|
Instantiate(particleFxPrefab, hitpoint, Quaternion.LookRotation(-movingSpeedY)).GetComponent<ParticleSystem>().startColor =themeMan.mainColor;
|
||||||
|
Camera.main.orthographicSize = Mathf.Clamp(Camera.main.orthographicSize + (fovZoomingSpeed), 0,defFOV);
|
||||||
|
|
||||||
|
shockwavePrefab.GetComponent<ShockwaveShaderHelper>().Reset();
|
||||||
|
Instantiate(glowLight,hitpoint, Quaternion.identity).AddComponent<DyingLight>();
|
||||||
|
|
||||||
|
themeMan.Randomize(movingSpeedMultiplier /3f);
|
||||||
|
targetRotation *= Quaternion.Euler(0, 0, -90);
|
||||||
|
|
||||||
|
// themeMan.SetColor(new Color(Random.Range(0f,1f), Random.Range(0f,1f),Random.Range(0f,1f)));
|
||||||
|
/*themeMan.r = Random.Range(0f, 1f);
|
||||||
|
themeMan.g = Random.Range(0f, 1f);
|
||||||
|
themeMan.b = Random.Range(0f, 1f);
|
||||||
|
themeMan.Refresh();*/
|
||||||
|
// Instantiate(shockwavePrefab, shockwavePrefab.transform.parent).GetComponent<ShockwaveShaderHelper>().started = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator CoroutineScaleupGlow()
|
IEnumerator CoroutineScaleupGlow()
|
||||||
{
|
{
|
||||||
while(insideFill.transform.localScale.x < 0.6f)
|
glowLight.intensity += 0.4f;
|
||||||
|
while(glowLight.intensity < 0.65f)
|
||||||
{
|
{
|
||||||
insideFill.transform.localScale = Vector3.one * (insideFill.transform.localScale.x + (Time.deltaTime * glowReductionSpeed * 5));
|
glowLight.intensity = (glowLight.intensity + (Time.deltaTime * glowReductionSpeed * 8));
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
47
Assets/Scripts/ShockwaveShaderHelper.cs
Normal file
47
Assets/Scripts/ShockwaveShaderHelper.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ShockwaveShaderHelper : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Material mat;
|
||||||
|
// public Material _mat;
|
||||||
|
public Transform target;
|
||||||
|
|
||||||
|
public Vector2 offset;
|
||||||
|
public Vector2 screenOnPos;
|
||||||
|
|
||||||
|
public bool started = false;
|
||||||
|
public float speed = 1f;
|
||||||
|
public float val = 1f;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
// _mat = new Material(mat);
|
||||||
|
// GetComponent<SpriteRenderer>().material = _mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
screenOnPos = Camera.main.WorldToViewportPoint(target.position);
|
||||||
|
mat.SetVector("_RingSpawnPosition", offset + screenOnPos);
|
||||||
|
|
||||||
|
if(val < 1)
|
||||||
|
{
|
||||||
|
val += Time.deltaTime * speed;
|
||||||
|
}
|
||||||
|
mat.SetFloat("_WaveDistanceFromCenter", val );
|
||||||
|
|
||||||
|
|
||||||
|
/* if(_mat.GetFloat("_WaveDistanceFromCenter") >= 1f)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
val = 0.087f;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/ShockwaveShaderHelper.cs.meta
Normal file
11
Assets/Scripts/ShockwaveShaderHelper.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e8ffc9c50a57fce408adf7118a22ea91
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
147
Assets/Scripts/ThemeManager.cs
Normal file
147
Assets/Scripts/ThemeManager.cs
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
public class ThemeManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Color Mixer")]
|
||||||
|
[Range(0f,1f)]
|
||||||
|
public float r = 1;
|
||||||
|
|
||||||
|
[Range(0f, 1f)]
|
||||||
|
public float g = 1;
|
||||||
|
|
||||||
|
[Range(0f, 1f)]
|
||||||
|
public float b = 1;
|
||||||
|
|
||||||
|
public Color baseColor;
|
||||||
|
|
||||||
|
[Range(0f, 1f)]
|
||||||
|
public float accentMult = 0.5f;
|
||||||
|
public Color accentColor;
|
||||||
|
|
||||||
|
[Range(0f, 1f)]
|
||||||
|
public float mainMult = 0.2f;
|
||||||
|
public Color mainColor;
|
||||||
|
|
||||||
|
[Range(0f, 1f)]
|
||||||
|
public float fxMult = 0.6f;
|
||||||
|
public Color fxColor;
|
||||||
|
|
||||||
|
[Header("Receivers")]
|
||||||
|
public Material[] accentMats;
|
||||||
|
public Material[] mainMats;
|
||||||
|
public Material[] fxMats;
|
||||||
|
public ParticleSystem[] particleSystems;
|
||||||
|
public Light2D[] lights;
|
||||||
|
|
||||||
|
public float randomizerSmoothness = 0.01f;
|
||||||
|
public float randomizerIntensity = 0.1f;
|
||||||
|
public Camera mainCam;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
baseColor = new Color(r, g, b);
|
||||||
|
accentColor = new Color(r * accentMult, g * accentMult, b * accentMult);
|
||||||
|
mainColor = new Color(r * mainMult, g * mainMult, b * mainMult);
|
||||||
|
fxColor = new Color(r * fxMult, g * fxMult, b * fxMult);
|
||||||
|
|
||||||
|
foreach (Material mat in mainMats)
|
||||||
|
{
|
||||||
|
mat.color = mainColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Material mat in fxMats)
|
||||||
|
{
|
||||||
|
mat.color = fxColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Material mat in accentMats)
|
||||||
|
{
|
||||||
|
mat.color = accentColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (ParticleSystem particle in particleSystems)
|
||||||
|
{
|
||||||
|
particle.startColor = fxColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Light2D light in lights)
|
||||||
|
{
|
||||||
|
light.color = fxColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
mainCam.backgroundColor = mainColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
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targetColor = baseColor;
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}
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Color targetColor;
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public void SetColor(Color color)
|
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|
{
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||||||
|
targetColor = color;
|
||||||
|
}
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|
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||||||
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private void Update()
|
||||||
|
{
|
||||||
|
r = Mathf.Lerp(r, targetColor.r, randomizerSmoothness * Time.deltaTime);
|
||||||
|
g = Mathf.Lerp(g, targetColor.g, randomizerSmoothness * Time.deltaTime);
|
||||||
|
b = Mathf.Lerp(b, targetColor.b, randomizerSmoothness * Time.deltaTime);
|
||||||
|
|
||||||
|
Refresh();
|
||||||
|
}
|
||||||
|
bool addR,addG, addB;
|
||||||
|
|
||||||
|
public float minR, minG, minB;
|
||||||
|
public void Randomize(float intensity = 1f)
|
||||||
|
{
|
||||||
|
Color newC = new Color(Random.Range(minR, 1f), Random.Range(minG, 1f), Random.Range(minB, 1f));
|
||||||
|
float rDiff = newC.r - r;
|
||||||
|
float gDiff = newC.g - g;
|
||||||
|
float bDiff = newC.b - b;
|
||||||
|
|
||||||
|
|
||||||
|
targetColor= new Color(r + (rDiff * randomizerIntensity), g + (gDiff * randomizerIntensity), b + (bDiff * randomizerIntensity));
|
||||||
|
return;
|
||||||
|
if(r <= minR)
|
||||||
|
{
|
||||||
|
addR = true;
|
||||||
|
}else if(r >= 0.9f)
|
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|
{
|
||||||
|
addR = false;
|
||||||
|
}
|
||||||
|
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|
if(g <= minG)
|
||||||
|
{
|
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|
addG = true;
|
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|
}else if(g >= 0.9f)
|
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|
{
|
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|
addG = false;
|
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|
}
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|
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|
if(b <= minB)
|
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|
{
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|
addB = true;
|
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|
}else if (b >= 0.9f)
|
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|
{
|
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|
addB = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
float rA = ((addR) ? Random.Range(0f, 1 - r) : -Random.Range(0f, r / randomizerIntensity)) * intensity * randomizerIntensity;
|
||||||
|
float rG = ((addG) ? Random.Range(0f, 1 - g) : -Random.Range(0f, g / randomizerIntensity)) *intensity * randomizerIntensity;
|
||||||
|
float rB = ((addB) ? Random.Range(0f, 1 - b) : -Random.Range(0f, b / randomizerIntensity)) *intensity * randomizerIntensity;
|
||||||
|
|
||||||
|
targetColor = new Color(Mathf.Clamp(r+rA,minR,1), Mathf.Clamp(g + rG,minG,1), Mathf.Clamp(b + rB,minB,1));
|
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|
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|
}
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|
}
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11
Assets/Scripts/ThemeManager.cs.meta
Normal file
11
Assets/Scripts/ThemeManager.cs.meta
Normal file
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Assets/ShaderGraph.meta
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Assets/ShaderGraph/3d-rendering-abstract-black-white-waves.jpg
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Normal file
3084
Assets/ShaderGraph/shockwave.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
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78
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Normal file
78
Assets/ShaderGraph/shockwaveMat.mat
Normal file
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63
Assets/ShaderGraph/shockwaveMatFS.mat
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63
Assets/ShaderGraph/shockwaveMatFS.mat
Normal file
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- serializedVersion: 2
|
- serializedVersion: 3
|
||||||
name: High
|
name: High
|
||||||
pixelLightCount: 2
|
pixelLightCount: 2
|
||||||
shadows: 2
|
shadows: 2
|
||||||
@@ -127,16 +166,20 @@ QualitySettings:
|
|||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
skinWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
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globalTextureMipmapLimit: 0
|
||||||
|
textureMipmapLimitSettings: []
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
softParticles: 0
|
softParticles: 0
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
||||||
|
useLegacyDetailDistribution: 1
|
||||||
vSyncCount: 1
|
vSyncCount: 1
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||||||
|
realtimeGICPUUsage: 50
|
||||||
lodBias: 1
|
lodBias: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
streamingMipmapsAddAllCameras: 1
|
streamingMipmapsAddAllCameras: 1
|
||||||
streamingMipmapsMemoryBudget: 512
|
streamingMipmapsMemoryBudget: 512
|
||||||
@@ -149,8 +192,17 @@ QualitySettings:
|
|||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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|
terrainDetailDensityScale: 1
|
||||||
|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
||||||
|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
|
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Very High
|
name: Very High
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pixelLightCount: 3
|
pixelLightCount: 3
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shadows: 2
|
shadows: 2
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||||||
@@ -163,16 +215,20 @@ QualitySettings:
|
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
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skinWeights: 4
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skinWeights: 4
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textureQuality: 0
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 2
|
antiAliasing: 2
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||||||
softParticles: 1
|
softParticles: 1
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
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||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
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|
useLegacyDetailDistribution: 1
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vSyncCount: 1
|
vSyncCount: 1
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|
realtimeGICPUUsage: 50
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lodBias: 1.5
|
lodBias: 1.5
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maximumLODLevel: 0
|
maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsMemoryBudget: 512
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@@ -185,8 +241,17 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
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|
terrainBillboardStart: 50
|
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|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Ultra
|
name: Ultra
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pixelLightCount: 4
|
pixelLightCount: 4
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shadows: 2
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shadows: 2
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@@ -199,16 +264,20 @@ QualitySettings:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 1
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skinWeights: 255
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skinWeights: 255
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textureQuality: 0
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 1
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softParticles: 1
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softVegetation: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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vSyncCount: 1
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realtimeGICPUUsage: 100
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lodBias: 2
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lodBias: 2
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maximumLODLevel: 0
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
|
streamingMipmapsMemoryBudget: 512
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@@ -221,12 +290,22 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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customRenderPipeline: {fileID: 0}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
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|
terrainFadeLength: 5
|
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|
terrainMaxTrees: 50
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
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Android: 2
|
Android: 2
|
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Lumin: 5
|
|
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GameCoreScarlett: 5
|
GameCoreScarlett: 5
|
||||||
GameCoreXboxOne: 5
|
GameCoreXboxOne: 5
|
||||||
|
Lumin: 5
|
||||||
Nintendo Switch: 5
|
Nintendo Switch: 5
|
||||||
PS4: 5
|
PS4: 5
|
||||||
PS5: 5
|
PS5: 5
|
||||||
|
|||||||
16
ProjectSettings/ShaderGraphSettings.asset
Normal file
16
ProjectSettings/ShaderGraphSettings.asset
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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customInterpolatorErrorThreshold: 32
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customInterpolatorWarningThreshold: 16
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@@ -41,3 +41,6 @@ TagManager:
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- name: Default
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- name: Default
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uniqueID: 0
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locked: 0
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uniqueID: 958528459
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locked: 0
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15
ProjectSettings/URPProjectSettings.asset
Normal file
15
ProjectSettings/URPProjectSettings.asset
Normal file
@@ -0,0 +1,15 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 61
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_LastMaterialVersion: 7
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Reference in New Issue
Block a user