Predective algo

This commit is contained in:
2024-09-08 18:16:38 +05:30
parent cd837472b9
commit 7822aec907
26 changed files with 9189 additions and 592 deletions

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@@ -7,8 +7,10 @@ public class CamFollower : MonoBehaviour
public Transform target;
Vector3 offset;
public float speed = 0.1f;
public static CamFollower instance;
private void Awake()
{
instance = this;
offset = transform.position - target.position;
}
void Start()
@@ -17,8 +19,12 @@ public class CamFollower : MonoBehaviour
}
// Update is called once per frame
void FixedUpdate ()
public void UpdateFrame ()
{
}
void LateUpdate(){
transform.position = Vector3.Lerp(transform.position, target.position + offset, speed);
}
}

21
Assets/Scripts/Helpers.cs Normal file
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@@ -0,0 +1,21 @@
using System.Collections.Generic;
public static class Helpers{
public static List<float> BubbleSort(List<float> array){
float temp =0;
List<float> output = new List<float>();
output.AddRange(array);
for(int write=0; write < output.Count; write++){
for(int sort=0; sort < output.Count-1; sort++){
if(output[sort] > output[sort+1]){
temp = output[sort+1];
output[sort + 1] = output[sort];
output[sort] = temp;
}
}
}
return output;
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MoverSettingsManager : MonoBehaviour
{
public Slider xSlider,ySlider;
public Button btnClose,btnSave,btnRestart;
public PredictiveMover mover;
public GameObject panel;
public GameObject activator;
void Start()
{
xSlider.onValueChanged.AddListener(OnSettingsChanged);
ySlider.onValueChanged.AddListener(OnSettingsChanged);
btnClose.onClick.AddListener(HideSettings);
btnRestart.onClick.AddListener(Restart);
m_onSettingsChanged();
}
void HideSettings(){
activator.SetActive(true);
panel.SetActive(false);
}
void OnSettingsChanged(float useless){
m_onSettingsChanged();
}
void m_onSettingsChanged(){
mover.multipliers.x = xSlider.value;
mover.multipliers.y = ySlider.value;
mover.RegenerateLines();
}
void Restart(){
mover.Restart();
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MoverSettingsPanel : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
float touchdownTimer =0f;
public void OnPointerDown(PointerEventData eventData)
{
touchdownTimer =0f;
}
public void OnPointerUp(PointerEventData eventData)
{
if(touchdownTimer > 4){
settingsPanel.SetActive(true);
}
}
public GameObject settingsPanel;
void Update()
{
if(touchdownTimer < 5f){
touchdownTimer +=Time.deltaTime;
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,123 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PredictiveMover : MonoBehaviour
{
private Vector3[] points;
public List<float> allHits = new List<float>();
public LineRenderer line;
public GameObject objectToMove;
public AudioSource source;
public float audioOffset = -0.05f;
public Vector2 multipliers;
public AnimationCurve lerpCurve;
public DrawShape botShape, topShape;
void OnDrawGizmos()
{
RegenerateLines();
}
public void RegenerateLines()
{
points = new Vector3[allHits.Count];
for (int i = 0; i < points.Length; i++)
{
points[i] = GetPosition(i);
}
line.positionCount = points.Length;
line.SetPositions(points);
}
void Start(){
Restart();
}
void FixedUpdate(){
// RegenerateLines();
objectToMove.transform.position = Vector3.Lerp(objectToMove.transform.position,GetPositionAtTime(source.time + audioOffset),0.5f);
CamFollower.instance.UpdateFrame();
}
public void Restart(){
source.time =0;
source.Play();
RegenerateLines();
List<Vector3> botPoints = new List<Vector3>();
List<Vector3> topPoints = new List<Vector3>();
for(int i=0; i < points.Length; i++){
if(i%2 == 0){
botPoints.Add(points[i]);
}else{
topPoints.Add(points[i]);
}
}
botShape.Draw(botPoints, new Vector3(0, 30));
topShape.Draw(topPoints, new Vector3(0, -30));
}
Vector3 GetPosition(int index)
{
float hitX = allHits[index];
float diff = 0;
float prevY = 0;
// Calculate diff and prevY if the index is greater than 0
if (index > 0)
{
diff = allHits[index] - allHits[index - 1];
prevY = points[index - 1].y; // Use the already calculated point to avoid recursion
}
float flipSide = index % 2 == 0 ? 1 : -1;
float y = prevY + (flipSide * diff * multipliers.y);
return new Vector3(hitX * multipliers.x, y, 0);
}
public float bouncingIntensity = 0.5f;
public Vector3 GetPositionAtTime(float time)
{
if (points == null || points.Length < 2)
{
return Vector3.zero; // Return zero if points are not set up
}
// If the time is before the first hit, return the first position
if (time <= allHits[0])
{
return points[0];
}
// If the time is after the last hit, return the last position
if (time >= allHits[allHits.Count - 1])
{
return points[points.Length - 1];
}
// Find the current segment based on the given time
for (int i = 0; i < allHits.Count - 1; i++)
{
if (time >= allHits[i] && time < allHits[i + 1])
{
Vector3 startPoint = points[i];
Vector3 endPoint = points[i + 1];
float segmentDuration = allHits[i + 1] - allHits[i];
float t = (time - allHits[i]) / segmentDuration;
float curvedVal = lerpCurve.Evaluate(t);
return Vector3.Lerp(startPoint, endPoint,curvedVal);
}
}
return Vector3.zero; // Return zero if no valid segment is found (should not happen)
}
}

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@@ -0,0 +1,11 @@
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@@ -7,6 +7,7 @@ using UnityEngine.Networking;
public class LoadFromPrep : MonoBehaviour
{
public AudioSource source;
public PredictiveMover mover;
void Awake(){
if(PrepConnector.saveLoadData == null){
@@ -18,6 +19,7 @@ public class LoadFromPrep : MonoBehaviour
void Start(){
if(PrepConnector.saveLoadData != null){
StartCoroutine(LoadAudioCoroutine(PrepConnector.saveLoadData.musicFile));
mover.allHits = PrepConnector.saveLoadData.hits;
PlayerPrefs.SetString("saveData", JsonUtility.ToJson(PrepConnector.saveLoadData));
PlayerPrefs.Save();
}

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@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -15,7 +16,7 @@ public class PrepController : MonoBehaviour
public Button pinBtn;
public Button removePinBtn;
public Toggle followSeekerToggle;
public TMP_Text playbackTimeTxt;
public static List<GameObject> markers = new List<GameObject>();
public static void Reset(){
@@ -28,12 +29,20 @@ public class PrepController : MonoBehaviour
pinBtn.onClick.AddListener(AddMarker);
removePinBtn.onClick.AddListener(RemoveMarker);
instance = this;
}
void Update()
{
if(followSeekerToggle.isOn && source.isPlaying){
cam.position = new Vector3(source.time * AudioAnalyzer.instance.zoomingYMult, cam.position.y, cam.position.z);
source.time = startOffset + (Time.time - startTime);
playbackTimeTxt.text = source.time.ToString("n3");
if(followSeekerToggle.isOn){
if(source.isPlaying){
cam.position = new Vector3(source.time * AudioAnalyzer.instance.zoomingYMult, cam.position.y, cam.position.z);
source.time = startOffset + (Time.time - startTime);
}else{
source.time = cam.position.x / AudioAnalyzer.instance.zoomingYMult;
}
}
bool anythingInProximity = false;
for(int i=0; i < transform.childCount; i++){
@@ -80,6 +89,7 @@ public class PrepController : MonoBehaviour
// go.transform.position = new Vector3(cam.position.x, 0);
go.GetComponent<Marker>().myTime = cam.position.x / AudioAnalyzer.instance.zoomingYMult;
markers.Add(go);
}
@@ -111,5 +121,23 @@ public class PrepController : MonoBehaviour
markers.RemoveAt(indexToRemove);
Destroy(closestOne);
}
public void OnSeekerDragged(Vector3 newCamPos){
if(source.isPlaying){
TogglePlay();
}
}
bool playAfterDragEnd = false;
public void OnSeekerDown(){
playAfterDragEnd=source.isPlaying;
}
public void OnSeekerUp(){
if(playAfterDragEnd){
TogglePlay();
}
}
}

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@@ -50,10 +50,13 @@ public class SaveLoadPrep : MonoBehaviour
public void Save(){
saveLoadData = new SaveLoadData(txtPath.text);
List<float> unsortedHits = new List<float>();
foreach(GameObject marker in PrepController.markers){
saveLoadData.hits.Add(marker.transform.position.x / AudioAnalyzer.instance.zoomingYMult);
unsortedHits.Add(marker.transform.position.x / AudioAnalyzer.instance.zoomingYMult);
}
saveLoadData.hits = Helpers.BubbleSort(unsortedHits);
saveContentPanel.SetActive(true);
string fileName = txtPath.text;
if(fileName.Contains("/")){

View File

@@ -7,6 +7,7 @@ public class SeekController : MonoBehaviour, IPointerDownHandler, IPointerUpHand
{
public Transform cam;
public AudioAnalyzer audioAnalyzer;
public PrepController controller;
public LineRenderer referenceLine;
public float startX, endX;
public float zoomingSpeed =0.001f;
@@ -20,16 +21,18 @@ public class SeekController : MonoBehaviour, IPointerDownHandler, IPointerUpHand
public void OnDrag(PointerEventData eventData)
{
Vector3 pointerDelta = eventData.position - pointerDownPos;
cam.position = pointerDownCamPos + (new Vector3(pointerDelta.x,0) * 0.035f);
if(cam.position.x < startX){
cam.position = new Vector3(startX, cam.position.y,-10);
Vector3 newCamPos = pointerDownCamPos + (new Vector3(pointerDelta.x,0) * 0.035f);
if(newCamPos.x < startX){
newCamPos = new Vector3(startX, newCamPos.y,-10);
}
if(cam.position.x > endX){
cam.position = new Vector3(endX, cam.position.y,-10);
if(newCamPos.x > endX){
newCamPos = new Vector3(endX, newCamPos.y,-10);
}
if(eventData.position.x > Screen.width / 2f){
audioAnalyzer.SetZoomingYMult(pointerDownZoomingYMult + (pointerDelta.y * zoomingSpeed));
audioAnalyzer.SetZoomingYMult(pointerDownZoomingYMult + (pointerDelta.y * zoomingSpeed));
}
controller.OnSeekerDragged(newCamPos);
cam.position = newCamPos;
}
public void OnPointerDown(PointerEventData eventData)
@@ -37,11 +40,14 @@ public class SeekController : MonoBehaviour, IPointerDownHandler, IPointerUpHand
pointerDownPos = eventData.position;
pointerDownCamPos = cam.position;
pointerDownZoomingYMult = audioAnalyzer.zoomingYMult;
controller.OnSeekerDown();
}
public void OnPointerUp(PointerEventData eventData)
{
pointerDownPos = Vector3.zero;
controller.OnSeekerUp();
}
void Awake(){

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@@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class TimescaleAdjuster : MonoBehaviour
{
public Button nextBtn;
public Button prevBtn;
public TMP_Text txt;
void Start()
{
nextBtn.onClick.AddListener(IncrementTime);
prevBtn.onClick.AddListener(DecrementTime);
UpdateText();
}
void IncrementTime(){
if(Time.timeScale < 0.25f){
Time.timeScale = 0.25f;
}else{
Time.timeScale += 0.25f;
}
UpdateText();
}
void DecrementTime(){
if(Time.timeScale > 0.25f){
Time.timeScale -= 0.25f;
}else{
Time.timeScale = 0.1f;
}
UpdateText();
}
void UpdateText(){
txt.text = Time.timeScale.ToString("n2");
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(TMP_Text))]
public class SliderValueText : MonoBehaviour
{
public Slider slider;
void OnValidate(){
if(slider==null){
slider = GetComponentInParent<Slider>();
}
}
void Start()
{
slider.onValueChanged.AddListener(RefreshText);
txt= GetComponent<TMP_Text>();
RefreshText(slider.value);
}
TMP_Text txt;
void RefreshText(float value){
txt.text = slider.value.ToString("n3");
}
}

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