using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class MoverSettingsPanel : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public float touchdownTimer =0f; public void OnPointerDown(PointerEventData eventData) { touchdownTimer =0f; } public void OnPointerUp(PointerEventData eventData) { if(touchdownTimer > 2){ settingsPanel.SetActive(true); } } public GameObject settingsPanel; void Update() { if(touchdownTimer < 3f){ touchdownTimer +=Time.deltaTime; } } }