using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.Networking; public class LoadFromPrep : MonoBehaviour { public AudioSource source; public Mover mover; public List allHits; void Awake(){ if(PrepConnector.saveLoadData == null){ if(PlayerPrefs.HasKey("saveData")){ PrepConnector.saveLoadData = JsonUtility.FromJson(PlayerPrefs.GetString("saveData")); } } } void Start(){ if(PrepConnector.saveLoadData != null){ StartCoroutine(LoadAudioCoroutine(PrepConnector.saveLoadData.musicFile)); allHits = PrepConnector.saveLoadData.hits; mover.SetHits(allHits); PlayerPrefs.SetString("saveData", JsonUtility.ToJson(PrepConnector.saveLoadData)); PlayerPrefs.Save(); } } private IEnumerator LoadAudioCoroutine(string fileName) { string filePath = Path.Combine(Application.persistentDataPath, fileName); string url = "file://" + filePath; Debug.Log("Loading file from " + url); UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.WAV); // Use AudioType.MPEG for MP3 files yield return www.SendWebRequest(); if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError) { Debug.LogError(www.error); } else { AudioClip clip = DownloadHandlerAudioClip.GetContent(www); source.clip = clip; source.Play(); } } }