using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PrepConnector : MonoBehaviour { public static SaveLoadData saveLoadData; public void LoadPlay(){ Time.timeScale = 1f; SaveLoadPrep.instance.Save(); saveLoadData = SaveLoadPrep.instance.saveLoadData; PlayerPrefs.DeleteKey("prep_data"); PlayerPrefs.Save(); SceneManager.LoadScene("Runner"); } }