using System.Collections; using System.Collections.Generic; using UnityEngine; public class CamFollower : MonoBehaviour { public Transform target; Vector3 offset; public float speed = 0.1f; private void Awake() { offset = transform.position - target.position; } void Start() { } // Update is called once per frame void FixedUpdate () { transform.position = Vector3.Lerp(transform.position, target.position + offset, speed); } }