ProjectSquareBall/Assets/Scripts/AudioSync.cs
2024-06-23 21:12:22 +05:30

17 lines
345 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioSync : MonoBehaviour
{
//set these in the inspector!
public AudioSource master;
public AudioSource slave;
public float curSample;
void Update()
{
slave.time = Time.time;
master.time = Time.time;
}
}