ProjectSquareBall/Assets/Scripts/DyingLight.cs
2024-07-01 21:24:10 +05:30

28 lines
509 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class DyingLight : MonoBehaviour
{
Light2D l;
public float speed = 0.5f;
private void Awake()
{
l = GetComponent<Light2D>();
l.intensity = 0.5f;
}
void Update()
{
if(l.intensity < 0)
{
//Destroy(gameObject);
}
else
{
l.intensity -= Time.deltaTime * speed;
}
}
}