26 lines
503 B
C#
26 lines
503 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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public class GrowingLight : MonoBehaviour
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{
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Light2D l;
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public float speed = 0.5f;
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private void Awake()
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{
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l = GetComponent<Light2D>();
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l.intensity = 0.3f;
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}
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void Update()
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{
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if(l.intensity < 1)
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{
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l.intensity += Time.deltaTime * speed;
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}
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l.shapeLightFalloffSize += Time.deltaTime * speed;
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}
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}
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