ProjectSquareBall/Assets/Scripts/Prep/PrepConnector.cs
2024-09-04 18:39:41 +05:30

18 lines
383 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PrepConnector : MonoBehaviour
{
public static SaveLoadData saveLoadData;
public void LoadPlay(){
SaveLoadPrep.instance.Save();
saveLoadData = SaveLoadPrep.instance.saveLoadData;
SceneManager.LoadScene("Runner");
}
}