45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class AlgorithmTest : MonoBehaviour
|
|
{
|
|
public List<float> allHits = new List<float>();
|
|
public LineRenderer line;
|
|
public Vector2 offsetMultipliers = Vector2.one;
|
|
|
|
void OnDrawGizmos(){
|
|
RegenerateLines();
|
|
}
|
|
|
|
void RegenerateLines(){
|
|
Vector3[] points = new Vector3[allHits.Count];
|
|
|
|
for(int i=0; i < points.Length; i++){
|
|
points[i] = GetPosition(i);
|
|
}
|
|
|
|
line.positionCount = points.Length;
|
|
line.SetPositions(points);
|
|
}
|
|
|
|
Vector3 GetPosition(int index) {
|
|
float hitX = allHits[index];
|
|
|
|
float diff = 0;
|
|
float prevY = 0;
|
|
|
|
// Calculate diff and prevY if the index is greater than 0
|
|
if (index > 0) {
|
|
diff = allHits[index] - allHits[index - 1];
|
|
prevY = GetPosition(index - 1).y; // Recursively get the previous Y value
|
|
}
|
|
|
|
float flipSide = index % 2 == 0 ? 1 : -1;
|
|
float y = prevY + (flipSide * diff);
|
|
|
|
return new Vector3(hitX * offsetMultipliers.x, y, 0);
|
|
}
|
|
|
|
}
|