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@@ -58,16 +58,25 @@ public class BettingSpace : MonoBehaviour
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void onClick(BaseEventData e){
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if(RouletteManager.spinning){return;}
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PointerEventData ped = (PointerEventData) e as PointerEventData;
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if(ped.button == PointerEventData.InputButton.Left){
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if(RouletteManager.MoneyAvailable < RouletteManager.SelectedChip){return;}
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GameObject newChip = Instantiate(RouletteManager.SelectedChipItem.gameObject, transform);
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newChip.GetComponent<RectTransform>().localPosition = Vector3.zero;
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newChip.GetComponent<RectTransform>().sizeDelta = new Vector2(50,50);
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GameObject newChip = Instantiate(RouletteManager.SelectedChipItem.gameObject, transform);
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newChip.GetComponent<RectTransform>().localPosition = Vector3.zero;
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newChip.GetComponent<RectTransform>().sizeDelta = new Vector2(50,50);
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RouletteManager.AddBet(RouletteManager.SelectedChip, CombinerType.Single, new List<int>(){Number}, newChip);
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RouletteManager.AddBet(RouletteManager.SelectedChip, CombinerType.Single, new List<int>(){Number}, newChip);
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}else{
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RouletteManager.ClearBets(new List<int>(){Number});
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Debug.Log("Clearing bets on number " + Number);
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}
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}
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public void SetHighlighted(bool value){
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// image.color = value ? changedColor : defaultColor;
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GetComponent<Outline>().effectColor = new Color(1,1,1, (value) ? 0.5f:0);
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@@ -46,13 +46,21 @@ public class BettingSpaceCombiner : MonoBehaviour
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void onClick(BaseEventData e){
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if(RouletteManager.spinning){return;}
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if(RouletteManager.MoneyAvailable < RouletteManager.SelectedChip){return;}
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GameObject newChip = Instantiate(RouletteManager.SelectedChipItem.gameObject,transform.parent.parent);
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newChip.GetComponent<RectTransform>().position = GetComponent<RectTransform>().position;
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newChip.GetComponent<RectTransform>().sizeDelta = new Vector2(50,50);
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PointerEventData ped = (PointerEventData) e as PointerEventData;
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if(ped.button == PointerEventData.InputButton.Left){
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if(RouletteManager.MoneyAvailable < RouletteManager.SelectedChip){return;}
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GameObject newChip = Instantiate(RouletteManager.SelectedChipItem.gameObject,transform.parent.parent);
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newChip.GetComponent<RectTransform>().position = GetComponent<RectTransform>().position;
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newChip.GetComponent<RectTransform>().sizeDelta = new Vector2(50,50);
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RouletteManager.AddBet(RouletteManager.SelectedChip, combinerType, combinedNumbers, newChip);
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}else{
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RouletteManager.ClearBets(combinedNumbers);
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}
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RouletteManager.AddBet(RouletteManager.SelectedChip, combinerType, combinedNumbers, newChip);
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}
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void OnValidate(){
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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public class RouletteManager : MonoBehaviour
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{
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@@ -45,6 +46,7 @@ public class RouletteManager : MonoBehaviour
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public TMP_Text walletMoneyTxt;
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public float walletMoney;
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public Transform betsHistoryParent;
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public GameObject gameOverPanel;
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public static void RegisterBettingSpace(BettingSpace space){
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@@ -110,6 +112,33 @@ public class RouletteManager : MonoBehaviour
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RefreshUI();
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}
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public static void ClearBets(List<int> space){
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List<Bet> betsToRemove = new List<Bet>();
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foreach(Bet bet in bets){
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if(space.Count == 1 && bet.Numbers.Count == 1){
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if(space[0] == bet.Numbers[0]){
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betsToRemove.Add(bet);
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continue;
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}
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}
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if(bet.Numbers == space){
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// Destroy(bet.chipObj);
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betsToRemove.Add(bet);
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}
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}
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foreach(Bet bet in betsToRemove){
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Destroy(bet.chipObj);
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MoneyAvailable += bet.BetAmount;
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bets.Remove(bet);
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}
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RefreshUI();
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}
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void Awake(){
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instance =this;
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}
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@@ -140,6 +169,10 @@ public class RouletteManager : MonoBehaviour
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betsHistory.Add((MoneyAvailable - prevMoney));
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walletMoneyTxt.text = "$ " +MoneyAvailable;
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walletMoney = MoneyAvailable;
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if(walletMoney <= 0){
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gameOverPanel.SetActive(true);
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}
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UpdateBetsHistory();
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ClearBets();
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}
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@@ -171,6 +204,18 @@ public class RouletteManager : MonoBehaviour
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void BetsChanged(){
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}
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public void Restart(){
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// SceneManager.LoadScene(0);
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MoneyAvailable = 1000;
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walletMoney = MoneyAvailable;
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walletMoneyTxt.text = "$ 1000";
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betsHistory = new List<float>();
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UpdateBetsHistory();
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Spinner.instance.wheel.eulerAngles = Vector3.zero;
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Spinner.instance.numText.text = "";
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gameOverPanel.SetActive(false);
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}
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@@ -36,7 +36,7 @@ public class Spinner : MonoBehaviour
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}
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bool pushing = false;
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// Update is called once per frame
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void Update()
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void FixedUpdate()
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{
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HandleFriction();
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wheel.Rotate(rotationAxis * CurrentSpeed);
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