using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class BettingSpace : MonoBehaviour { public float ratio = 1; EventTrigger eventTrigger; Image image; Color defaultColor; RectTransform rect; public Vector3 curPosition; public float distance; public int Number; void Start() { rect = GetComponent(); image = GetComponent(); defaultColor = image.color; eventTrigger = GetComponent(); EventTrigger.Entry OnEnter = new EventTrigger.Entry(); OnEnter.eventID = EventTriggerType.PointerEnter; OnEnter.callback.AddListener(onEnter); EventTrigger.Entry OnExit = new EventTrigger.Entry(); OnExit.eventID = EventTriggerType.PointerExit; OnExit.callback.AddListener(onExit); EventTrigger.Entry OnClick = new EventTrigger.Entry(); OnClick.eventID = EventTriggerType.PointerClick; OnClick.callback.AddListener(onClick); eventTrigger.triggers.Add(OnEnter); eventTrigger.triggers.Add(OnExit); eventTrigger.triggers.Add(OnClick); curPosition = transform.position; RouletteManager.RegisterBettingSpace(this); } Color changedColor {get { return new Color(defaultColor.r,defaultColor.g,defaultColor.b,defaultColor.a*0.5f);}} void onEnter(BaseEventData e){ if(RouletteManager.spinning){return;} RouletteManager.HighlightBettingSpace(new List(){Number}); } void onExit(BaseEventData e){ if(RouletteManager.spinning){return;} RouletteManager.ClearHighlightedBettingSpaces(); } void onClick(BaseEventData e){ if(RouletteManager.spinning){return;} PointerEventData ped = (PointerEventData) e as PointerEventData; if(ped.button == PointerEventData.InputButton.Left){ if(RouletteManager.MoneyAvailable < RouletteManager.SelectedChip){return;} GameObject newChip = Instantiate(RouletteManager.SelectedChipItem.gameObject, transform); newChip.GetComponent().localPosition = Vector3.zero; newChip.GetComponent().sizeDelta = new Vector2(50,50); RouletteManager.AddBet(RouletteManager.SelectedChip, CombinerType.Single, new List(){Number}, newChip); }else{ RouletteManager.ClearBets(new List(){Number}); Debug.Log("Clearing bets on number " + Number); } } public void SetHighlighted(bool value){ // image.color = value ? changedColor : defaultColor; GetComponent().effectColor = new Color(1,1,1, (value) ? 0.5f:0); } }