using System.Collections; using System.Collections.Generic; using EasyButtons; using UnityEngine; using TMPro; using UnityEngine.UI; public class ChipBoard : MonoBehaviour { public Transform numberGridParent; public Color redColor,blackColor; [Button] void Config(){ for(int i= 1; i < RouletteManager.RouletteNumbers.Length-1; i++){ GameObject newItem= Instantiate(numberGridParent.GetChild(0).gameObject, numberGridParent); newItem.GetComponent().color = RouletteManager.Reds.Contains(i+1) ? redColor : blackColor; newItem.GetComponentInChildren().text = (i+1).ToString(); } } void Start() { } // Update is called once per frame void Update() { } }