using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Chip : MonoBehaviour { public float value; public Vector3 defScale{get; private set;} void Awake(){ defScale = transform.localScale; if(RouletteManager.RegisterChip(this)){ RouletteManager.OnMoneyAvailablChanged.AddListener(OnMoneyChanged); GetComponent