32 lines
788 B
C#
32 lines
788 B
C#
using System.Collections;
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using System.Collections.Generic;
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using EasyButtons;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class ChipBoard : MonoBehaviour
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{
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public Transform numberGridParent;
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public Color redColor,blackColor;
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[Button]
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void Config(){
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for(int i= 1; i < RouletteManager.RouletteNumbers.Length-1; i++){
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GameObject newItem= Instantiate(numberGridParent.GetChild(0).gameObject, numberGridParent);
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newItem.GetComponent<Image>().color = RouletteManager.Reds.Contains(i+1) ? redColor : blackColor;
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newItem.GetComponentInChildren<TMP_Text>().text = (i+1).ToString();
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}
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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