62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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public class RouletteManager : MonoBehaviour
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{
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public static RouletteManager instance { get; private set;}
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private static float moneyAvailable = 1000;
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public static float MoneyAvailable {get{ return moneyAvailable;} set{OnMoneyAvailablChanged.Invoke(value); moneyAvailable = value;}}
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public static UnityEvent<float> OnMoneyAvailablChanged = new UnityEvent<float>();
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public static Dictionary<float, Chip> chipsBoard {get; private set;}
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public static bool RegisterChip(Chip chip){
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if(chipsBoard == null){chipsBoard = new Dictionary<float, Chip>();}
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if(chipsBoard.ContainsKey(chip.value)){return false;}
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chipsBoard.Add(chip.value, chip);
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selectedChipChanged.AddListener(chip.OnSelectedChanged);
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chip.OnSelectedChanged(SelectedChip);
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return true;
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}
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public static UnityEvent<float> selectedChipChanged = new UnityEvent<float>();
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private static float m_selectedChip = 0.2f;
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public static float SelectedChip { get{ return m_selectedChip; } set{
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m_selectedChip = value;
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selectedChipChanged.Invoke(value);
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}}
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public static Chip SelectedChipItem{get{return chipsBoard[SelectedChip];}}
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public static int[] RouletteNumbers = {0,32,15,19,4,21,2,25,17,34,6,27,13,36,11,30,8,23,10,5,24,16,33,1,20,14,31,9,22,18,29,7,28,12,35,3,26};
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public static List<int> Reds = new List<int>(){1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36};
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public static float bets;
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public TMP_Text betsvalue;
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public static void AddBet(float value){
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bets += value;
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MoneyAvailable-=value;
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instance.BetsChanged();
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}
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void Awake(){
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instance =this;
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}
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void Start()
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{
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Spinner.OnSpinStopped.AddListener(OnSpinStopped);
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}
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void OnSpinStopped(int landedValue){
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MoneyAvailable -= 100;
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}
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void BetsChanged(){
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betsvalue.text = "$"+bets.ToString();
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}
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}
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