205 lines
5.6 KiB
C#
205 lines
5.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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public class RouletteManager : MonoBehaviour
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{
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public static RouletteManager instance { get; private set;}
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private static float moneyAvailable = 1000;
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public static float MoneyAvailable {get{ return moneyAvailable;} set{OnMoneyAvailablChanged.Invoke(value); moneyAvailable = value; instance.vcurrencyTxt.text = value.ToString();}}
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public static UnityEvent<float> OnMoneyAvailablChanged = new UnityEvent<float>();
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public static Dictionary<float, Chip> chipsBoard {get; private set;}
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public static bool RegisterChip(Chip chip){
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if(chipsBoard == null){chipsBoard = new Dictionary<float, Chip>();}
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if(chipsBoard.ContainsKey(chip.value)){return false;}
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chipsBoard.Add(chip.value, chip);
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selectedChipChanged.AddListener(chip.OnSelectedChanged);
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chip.OnSelectedChanged(SelectedChip);
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return true;
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}
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public static UnityEvent<float> selectedChipChanged = new UnityEvent<float>();
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private static float m_selectedChip = 1f;
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public static float SelectedChip { get{ return m_selectedChip; } set{
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m_selectedChip = value;
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selectedChipChanged.Invoke(value);
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}}
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public static Chip SelectedChipItem{get{return chipsBoard[SelectedChip];}}
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public static int[] RouletteNumbers = {-1,27,10,25,29,12,8,19,31,18,6,21,33,16,4,23,35,14,2,0,28,9,26,30,11,7,20,32,17,5,22,34,15,3,24,36,13,1};
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public static List<int> Reds = new List<int>(){1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36};
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public static Dictionary<int, BettingSpace> bettingSpaces = new Dictionary<int, BettingSpace>();
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public static List<int> HighlightedBettingSpaces = new List<int>();
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private static List<Bet> bets = new List<Bet>();
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public static List<Bet> PlacedBets {get{return bets;}}
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public static bool spinning;
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public TMP_Text betsvalue;
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public TMP_Text vcurrencyTxt;
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public static void RegisterBettingSpace(BettingSpace space){
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if(bettingSpaces.ContainsKey(space.Number)){return;}
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bettingSpaces.Add(space.Number, space);
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}
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public static void HighlightBettingSpace(List<int> numbers){
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HighlightedBettingSpaces = numbers;
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UpdateHightlightedSpaces();
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}
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public static void ClearHighlightedBettingSpaces(){ HighlightedBettingSpaces = new List<int>(); UpdateHightlightedSpaces();}
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static void UpdateHightlightedSpaces(){
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foreach(KeyValuePair<int,BettingSpace> bettingSpace in bettingSpaces){
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if(HighlightedBettingSpaces.Contains(bettingSpace.Key)){
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bettingSpace.Value.SetHighlighted(true);
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}else{
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bettingSpace.Value.SetHighlighted(false);
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}
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}
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}
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public static void RefreshUI(){
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instance.Refresh();
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}
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public void Refresh(){
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betsvalue.text = "$"+ GetBetsValue();
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}
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public static float GetBetsValue(){
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float betsVal = 0;
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foreach(Bet bet in bets){
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betsVal += bet.BetAmount;
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}
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return betsVal;
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}
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public static void AddBet(float value, CombinerType type, List<int> _numbers, GameObject newChip){
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// bets += value;
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if(value > MoneyAvailable){Debug.LogError("Not enough money for this"); return;}
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Bet newBet = new Bet(){BetAmount = value, PayoutRatio = GetRatioFromType(type), Numbers = _numbers, chipObj= newChip};
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bets.Add(newBet);
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MoneyAvailable-=value;
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instance.BetsChanged();
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RefreshUI();
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}
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public static void ClearBets(){
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foreach(Bet bet in bets){
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Destroy(bet.chipObj);
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}
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bets = new List<Bet>();
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RefreshUI();
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}
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void Awake(){
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instance =this;
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}
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void Start()
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{
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Spinner.OnSpinStopped.AddListener(OnSpinStopped);
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}
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void OnSpinStopped(int landedValue){
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foreach(Bet bet in bets){
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if(bet.Numbers.Contains(landedValue)){
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MoneyAvailable += bet.BetAmount * bet.PayoutRatio;
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MoneyAvailable += bet.BetAmount;
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}
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}
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ClearBets();
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}
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void BetsChanged(){
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}
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public static float GetRatioFromType(CombinerType type){
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switch(type){
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case CombinerType.Single:
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return 35;
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break;
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case CombinerType.Split:
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return 17;
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break;
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case CombinerType.Street:
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return 11;
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break;
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case CombinerType.Corner:
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return 8;
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break;
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case CombinerType.Five:
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return 6;
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break;
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case CombinerType.Line:
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return 5;
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break;
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case CombinerType.Dozen:
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return 2;
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break;
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case CombinerType.Row:
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return 2;
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break;
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case CombinerType.Eighteen:
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return 1;
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break;
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case CombinerType.Red:
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return 1;
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break;
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case CombinerType.Black:
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return 1;
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break;
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case CombinerType.Even:
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return 1;
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break;
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case CombinerType.Odd:
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return 1;
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break;
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}
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return 1;
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}
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}
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[System.Serializable]
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public class Bet{
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public float BetAmount;
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public float PayoutRatio = 1;
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public List<int> Numbers;
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public GameObject chipObj;
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}
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