Levels fixed
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@@ -11,9 +11,11 @@ public class Enemy : MonoBehaviour
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public float dodgeTime = 0.2f;
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float dodgeTimer = 0;
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public LayerMask linecastLayer;
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float offset;
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private void Awake()
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{
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dodgeTimer = dodgeTime;
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offset = Random.Range(-0.5f,0.5f);
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}
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@@ -53,7 +55,7 @@ public class Enemy : MonoBehaviour
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}
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}
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Vector3 direction = (GameManager.Player.position - new Vector3(0,0.5f,0) - transform.position).normalized;
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Vector3 direction = (GameManager.Player.position - new Vector3(-offset/2f,offset,0) - transform.position).normalized;
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float rot_z = Mathf.Atan2(direction.y,direction.x) * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(0,0,rot_z+180);
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if (dodgeTimer < dodgeTime)
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@@ -63,7 +65,8 @@ public class Enemy : MonoBehaviour
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if (dodgeTimer > dodgeTime/100f || true)
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{
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debugColor = Color.red;
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transform.Translate(new Vector3(-direction.x, direction.y) * moveSpeed * 1.2f, Space.World);
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Vector3 new_direction = (hit.point - (Vector2)transform.position).normalized;
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transform.Translate(-new_direction * moveSpeed * 1.2f, Space.World);
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return;
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}
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}
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@@ -116,6 +116,10 @@ public class GameManager : MonoBehaviour
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public void Restart()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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public void BackToMenu(){
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SceneManager.LoadScene(0);
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}
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}
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@@ -97,6 +97,7 @@ public class LevelSelect : MonoBehaviour
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}
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}else{
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newLevel.transform.GetChild(1).GetComponent<Image>().sprite = locked;
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newLevel.GetComponent<Button>().interactable=false;
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newLevel.transform.GetChild(2).gameObject.SetActive(false);
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}
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}
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13
Assets/Scripts/Water.cs
Normal file
13
Assets/Scripts/Water.cs
Normal file
@@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Water : MonoBehaviour
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{
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void OnTriggerEnter2D(Collider2D other){
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Debug.Log("Fell into water : " + other.name);
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if(other.tag == "Player"){
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GameManager.GameOver();
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}
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}
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}
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11
Assets/Scripts/Water.cs.meta
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11
Assets/Scripts/Water.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 62a860876ed5bff4c8bd406d15191ab7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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