using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public void Play(){ int lastLevel = -1; foreach(KeyValuePair level in LevelSelect.levelProgress){ if(level.Key > lastLevel){ lastLevel=level.Key; } } SceneManager.LoadScene($"Level{lastLevel+1}"); } public void Levels(){ SceneManager.LoadScene("LevelSelect"); } void Start() { LevelSelect.Init(); } // Update is called once per frame void Update() { } }