using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameManager : MonoBehaviour { public Transform player; public static Transform Player { get { if (instance == null) { return null; } return instance.player; } } public static GameManager instance { get; private set; } // public Sprite normalFace, sadFace, pogFace; public Text timerTxt; public float game_start_timer = 5; public float game_end_timer = 15; public GameObject gameOverPanel; public GameObject gameWonPanel; // public GameObject[] stars; public GameObject[] bees; void Awake() { instance = this; gameWonPanel.transform.Find("btn_next").GetComponent