using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public Transform player; public static Transform Player { get { if (instance == null) { return null; } return instance.player; } } public static GameManager instance { get;private set; } public GameObject gameOverPanel; void Awake() { instance = this; } public static void GameOver() { instance.gameOverPanel.SetActive(true); } public void Restart() { SceneManager.LoadScene(0); } }