SimpleCarController/Assets/Scripts/Wheel.cs
2022-09-24 21:19:27 +05:30

96 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wheel : MonoBehaviour
{
public float radius =0.35f;
public float defaultPosition;
public float springConstant =1f;
public ForceMode springForceMode;
public float displacementRange = 0.1f;
public float dampningSpeed =0.1f;
public float hitPoint=0;
public float curDisplacement => defaultPosition- transform.localPosition.y;
public float minDisplacement => defaultPosition + displacementRange;
public float maxDisplacement => defaultPosition - displacementRange;
LayerMask groundMask;
public CarController myCar;
void Awake()
{
defaultPosition=transform.localPosition.y;
groundMask = LayerMask.GetMask("Ground");
}
// Update is called once per frame
void FixedUpdate()
{
if(myCar==null){return;}
RaycastHit hit = new RaycastHit();
float newDisplacement = transform.localPosition.y;
float bottomEnd = transform.position.y - radius;
// hitPoint=0;
bool grounded=false;
// if(Physics.Linecast(transform.position+new Vector3(0,0,-0.1f), new Vector3(transform.position.x,bottomEnd,transform.position.z-0.1f), out hit, groundMask)){
// Debug.DrawLine(transform.position, hit.point, Color.red);
// hitPoint=hit.point.y;
// grounded=true;
// }
if(Physics.Linecast(transform.position, new Vector3(transform.position.x,bottomEnd,transform.position.z), out hit, groundMask)){
Debug.DrawLine(transform.position, hit.point, Color.red);
// if(hit.point.y > hitPoint){
hitPoint=hit.point.y;
// }
grounded=true;
}
// if(Physics.Linecast(transform.position+new Vector3(0,0,0.1f), new Vector3(transform.position.x,bottomEnd,transform.position.z+0.1f), out hit, groundMask)){
// Debug.DrawLine(transform.position, hit.point, Color.red);
// if(hit.point.y > hitPoint){
// hitPoint=hit.point.y;
// }
// grounded=true;
// }
if(!grounded){
newDisplacement = maxDisplacement;
Debug.Log("Not Touching ground ");
}else{
newDisplacement=hitPoint+radius;
}
transform.position = Vector3.Lerp(transform.position, new Vector3(transform.position.x,newDisplacement, transform.position.z),dampningSpeed);
if(curDisplacement < 0){
//Apply upforce
}
myCar.rb.AddForceAtPosition(-Physics.gravity*springConstant,transform.position,springForceMode);
}
void OnDrawGizmos() {
Gizmos.color = Color.green;
int segmants = 12;
Vector3 lastPoint= Vector3.zero;
for(int i=0; i< segmants;i++){
float theta = ((Mathf.PI*2)/segmants) * i;
float z= transform.position.z + (radius * Mathf.Sin(theta));
float y= transform.position.y +(radius * Mathf.Cos(theta));
Vector3 thisPoint = new Vector3(transform.position.x,y,z);
if(i>0){Gizmos.DrawLine(lastPoint,thisPoint);}
lastPoint = thisPoint;
}
Gizmos.DrawWireSphere(new Vector3(transform.position.x,hitPoint,transform.position.z),0.2f);
}
}