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72
.gitignore
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72
.gitignore
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|||
# This .gitignore file should be placed at the root of your Unity project directory
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#
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||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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||||
/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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.consulo/
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*.booproj
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*.mdb
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*.opendb
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*.pdb.meta
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*.mdb.meta
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sysinfo.txt
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55
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55
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1331
Assets/Scenes/Proto.unity
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File diff suppressed because it is too large
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13
Assets/Scripts/Helpers.cs
Normal file
13
Assets/Scripts/Helpers.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class GenericExtensions{
|
||||
public static Vector3 with (this Vector3 v, float? x = null, float? y=null, float? z=null){
|
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return new Vector3(x ?? v.x, y ?? v.y, z ?? v.z);
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}
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public static Quaternion with (this Quaternion v, float? x = null, float? y=null, float? z=null, float? w = null){
|
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return new Quaternion(x ?? v.x, y ?? v.y, z ?? v.z, w ?? v.w);
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}
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}
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11
Assets/Scripts/Helpers.cs.meta
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71
Assets/Scripts/ItemGrabber.cs
Normal file
71
Assets/Scripts/ItemGrabber.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ItemGrabber : MonoBehaviour
|
||||
{
|
||||
public static ItemGrabber instance;
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
public float pickupDistance;
|
||||
public Pickable currentTarget;
|
||||
public Pickable grabbingItem;
|
||||
public Transform holdingPoint;
|
||||
public Transform scanningItem;
|
||||
public Transform arm;
|
||||
void Update()
|
||||
{
|
||||
ScanForTarget();
|
||||
CalculateHoldingPointVelocity();
|
||||
|
||||
arm.transform.localRotation = arm.transform.localRotation.with(x: Camera.main.transform.localRotation.x);
|
||||
|
||||
if (currentTarget != null && Input.GetMouseButtonDown(0))
|
||||
{
|
||||
currentTarget.Grab();
|
||||
|
||||
grabbingItem = currentTarget;
|
||||
currentTarget = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (grabbingItem != null && Input.GetMouseButtonUp(0))
|
||||
{
|
||||
grabbingItem.LetGo(holdingPointVelocity);
|
||||
grabbingItem = null;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 m_lastHoldingPointPos;
|
||||
public Vector3 holdingPointVelocity;
|
||||
void CalculateHoldingPointVelocity(){
|
||||
holdingPointVelocity = holdingPoint.position - m_lastHoldingPointPos;
|
||||
m_lastHoldingPointPos = holdingPoint.position;
|
||||
}
|
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void ScanForTarget()
|
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{
|
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if (grabbingItem != null) { return; }
|
||||
|
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RaycastHit hit = new RaycastHit();
|
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Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
|
||||
if (Physics.Raycast(ray, out hit, pickupDistance))
|
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{
|
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scanningItem = hit.transform;
|
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Pickable pick = hit.transform.GetComponent<Pickable>();
|
||||
if (pick != null)
|
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{
|
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currentTarget = pick.isGrabbing ? null : pick;
|
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Debug.DrawRay(transform.position, hit.point, Color.green);
|
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|
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}
|
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else
|
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{
|
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currentTarget = null;
|
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Debug.DrawRay(transform.position, hit.point, Color.red);
|
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|
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}
|
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}
|
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}
|
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}
|
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11
Assets/Scripts/ItemGrabber.cs.meta
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47
Assets/Scripts/Pickable.cs
Normal file
47
Assets/Scripts/Pickable.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class Pickable : MonoBehaviour
|
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{
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public Rigidbody rb;
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public Transform handlingPoint;
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public bool isGrabbing;
|
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void OnValidate(){
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if(handlingPoint == null){
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handlingPoint = transform;
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}
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if(rb == null){
|
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rb = GetComponent<Rigidbody>();
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}
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}
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void Start()
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{
|
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ogParent = transform.parent;
|
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|
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}
|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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Transform ogParent;
|
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|
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public void Grab(){
|
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rb.isKinematic=true;
|
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isGrabbing=true;
|
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transform.localRotation = new Quaternion(0,0,0,0);
|
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|
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transform.parent = ItemGrabber.instance.holdingPoint;
|
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transform.localPosition = transform.position - handlingPoint.position;
|
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}
|
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|
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public void LetGo(Vector3 vel){
|
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isGrabbing = false;
|
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transform.parent = ogParent;
|
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rb.isKinematic=false;
|
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rb.AddForce(vel * 100, ForceMode.VelocityChange);
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}
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}
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Assets/Settings.meta
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Assets/Settings/SampleSceneProfile.asset
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Assets/Settings/URP-Balanced-Renderer.asset
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2145
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2145
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user