base game UI integrated
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@@ -2623,7 +2623,6 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Ambient: 0.5
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- _Bevel: 0.5
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@@ -2653,9 +2652,9 @@ Material:
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- _OutlineWidth: 0
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _ScaleRatioA: 0.8333333
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- _ScaleRatioB: 0.6770833
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- _ScaleRatioC: 0.6770833
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- _ScaleRatioA: 1
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- _ScaleRatioB: 1
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- _ScaleRatioC: 1
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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@@ -17,6 +17,6 @@ TerrainLayer:
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m_Smoothness: 0
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m_NormalScale: 1.7
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m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_DiffuseRemapMax: {x: 0.41509432, y: 0.37709147, z: 0.2956568, w: 1}
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m_DiffuseRemapMax: {x: 0.42372733, y: 0.4271903, z: 0.4339623, w: 1}
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m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
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@@ -17,6 +17,6 @@ TerrainLayer:
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m_Smoothness: 0
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m_NormalScale: 1
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m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_DiffuseRemapMax: {x: 1, y: 0.9477139, z: 0.8443396, w: 1}
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m_DiffuseRemapMax: {x: 0.6696333, y: 0.6737235, z: 0.6792453, w: 1}
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m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
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