added gui asset
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Shader "Mobile/Particles/Additive2" {
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Properties {
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_MainTex ("Particle Texture", 2D) = "white" {}
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}
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Category {
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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Blend SrcAlpha One
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Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
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BindChannels {
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Bind "Color", color
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Bind "Vertex", vertex
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Bind "TexCoord", texcoord
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}
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SubShader {
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Pass {
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SetTexture [_MainTex] {
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combine texture * primary
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}
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}
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}
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}
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}
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