Boost basics done, need to smooth things
This commit is contained in:
@@ -1,7 +1,6 @@
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/Library/**
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/Library/*
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/Temp/**
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/Temp/*
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/Temp/
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/Temp
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/ProjectSettings/ProjectVersion.txt
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**.log
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**.log
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**.sln
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**.sln
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**.csproj
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**.csproj
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@@ -7,6 +7,8 @@ public class CameraFollower : MonoBehaviour
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public bool autoOffset = true;
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public bool autoOffset = true;
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||||||
public Vector3 offset;
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public Vector3 offset;
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public Transform target;
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public Transform target;
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public float minFOV = 11;
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public float FOVmultiplier = 5;
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public float smoothness = 0.1f;
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public float smoothness = 0.1f;
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void Start()
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void Start()
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{
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{
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@@ -19,6 +21,7 @@ public class CameraFollower : MonoBehaviour
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{
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{
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if(target==null){return;}
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if(target==null){return;}
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transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothness * Time.deltaTime);
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transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothness * Time.deltaTime);
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GetComponent<Camera>().orthographicSize = minFOV + ((target.localScale.x - 1) * FOVmultiplier);
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}
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}
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||||||
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||||||
public void SetTarget(Transform Target){
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public void SetTarget(Transform Target){
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@@ -1,19 +1,31 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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public class SceneDataHolder : MonoBehaviour
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public class SceneDataHolder : MonoBehaviour
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{
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{
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public Transform trailCollidersParent;
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public Transform trailCollidersParent;
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public GameObject deadScreen;
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public GameObject deadScreen;
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public EventTrigger boostBtn;
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void Awake()
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void Awake()
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{
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{
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SceneData.holder = this;
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SceneData.holder = this;
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}
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}
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public void OnBoostUp(){
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SceneData.OnBoostUp.Invoke();
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}
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public void OnBoostDown(){
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SceneData.OnBoostDown.Invoke();
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}
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}
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}
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public static class SceneData{
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public static class SceneData{
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public static GameObject localPlayer;
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public static GameObject localPlayer;
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public static SceneDataHolder holder;
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public static SceneDataHolder holder;
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public static UnityEvent OnBoostDown = new UnityEvent();
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public static UnityEvent OnBoostUp = new UnityEvent();
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}
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}
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@@ -15,6 +15,10 @@ public class SpaceshipController : NetworkBehaviour
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public float trailIncrementRate = 0.5f;
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public float trailIncrementRate = 0.5f;
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[SyncVar]
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[SyncVar]
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public bool dead;
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public bool dead;
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[SyncVar]
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public float speed;
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[SyncVar(hook=nameof(OnScaleChanged))]
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public float scaleMultiplier=1;
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public Text pnameTxt;
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public Text pnameTxt;
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public Transform body;
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public Transform body;
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public TrailMgr trailMgr;
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public TrailMgr trailMgr;
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@@ -22,6 +26,8 @@ public class SpaceshipController : NetworkBehaviour
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public float turningSmoothFactor = 0.1f;
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public float turningSmoothFactor = 0.1f;
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public Joystick joystick;
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public Joystick joystick;
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public Vector2 joyInput;
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public Vector2 joyInput;
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[SyncVar]
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public bool boosting;
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[Header("Client Prediction")]
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[Header("Client Prediction")]
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public SortedDictionary<int, StatePayload> serverStateBuffer = new SortedDictionary<int, StatePayload>();
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public SortedDictionary<int, StatePayload> serverStateBuffer = new SortedDictionary<int, StatePayload>();
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||||||
@@ -49,14 +55,51 @@ public class SpaceshipController : NetworkBehaviour
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|||||||
trailMgr.trail.time = newValue;
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trailMgr.trail.time = newValue;
|
||||||
}
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}
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void OnBoostDown(){
|
||||||
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if(isLocalPlayer){
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||||||
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if(isServer){
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||||||
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boosting=true;
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||||||
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}else{
|
||||||
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CmdSetBoosting(true);
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||||||
|
}
|
||||||
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}
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}
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void OnBoostUp(){
|
||||||
|
if(isLocalPlayer){
|
||||||
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if(isServer){
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||||||
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boosting=false;
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||||||
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}else{
|
||||||
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CmdSetBoosting(false);
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||||||
|
}
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||||||
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}
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}
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void OnScaleChanged(float oldScale, float newScale){
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||||||
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transform.localScale = new Vector3(newScale,newScale,newScale);
|
||||||
|
trailMgr.trail.startWidth = trailMgr.trail.endWidth = newScale;
|
||||||
|
|
||||||
|
if(isLocalPlayer){
|
||||||
|
SceneData.holder.boostBtn.gameObject.SetActive(newScale>1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdSetBoosting(bool value){
|
||||||
|
boosting=value;
|
||||||
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
scaleMultiplier=1;
|
||||||
if (isLocalPlayer)
|
if (isLocalPlayer)
|
||||||
{
|
{
|
||||||
if (joystick == null) { joystick = FindObjectOfType<Joystick>(); }
|
if (joystick == null) { joystick = FindObjectOfType<Joystick>(); }
|
||||||
FindObjectOfType<CameraFollower>().SetTarget(transform);
|
FindObjectOfType<CameraFollower>().SetTarget(transform);
|
||||||
string myName = PlayerPrefs.GetString("username");
|
string myName = PlayerPrefs.GetString("username");
|
||||||
SceneData.localPlayer = gameObject;
|
SceneData.localPlayer = gameObject;
|
||||||
|
SceneData.OnBoostDown.AddListener(OnBoostDown);
|
||||||
|
SceneData.OnBoostUp.AddListener(OnBoostUp);
|
||||||
if(isServer){pname=myName;}else{
|
if(isServer){pname=myName;}else{
|
||||||
CmdSetPname(myName);
|
CmdSetPname(myName);
|
||||||
}
|
}
|
||||||
@@ -84,16 +127,33 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
if (isLocalPlayer)
|
if (isLocalPlayer)
|
||||||
{
|
{
|
||||||
joyInput = joystick.input;
|
joyInput = joystick.input;
|
||||||
|
|
||||||
|
//Cheats => TODO: Remove this
|
||||||
|
if(Input.GetKeyDown(KeyCode.F)){
|
||||||
|
CmdCheatKills();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
//Simulate on both client and server
|
//Simulate on both client and server
|
||||||
if (isLocalPlayer || isServer)
|
if (isLocalPlayer || isServer)
|
||||||
{
|
{
|
||||||
body.Translate(new Vector3(0, movingSpeed), body);
|
body.Translate(new Vector3(0, speed), body);
|
||||||
if (joyInput != Vector2.zero)
|
if (joyInput != Vector2.zero)
|
||||||
{
|
{
|
||||||
Turn(joyInput);
|
Turn(joyInput);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(isServer){
|
||||||
|
//boost check
|
||||||
|
if(boosting && scaleMultiplier > 1){
|
||||||
|
speed= movingSpeed*2;
|
||||||
|
scaleMultiplier-=Time.deltaTime;
|
||||||
|
|
||||||
|
if(scaleMultiplier<1){scaleMultiplier=1;} //Clamp in case gets lower
|
||||||
|
}else{
|
||||||
|
speed=movingSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
///Diff = rot1 . rot2
|
///Diff = rot1 . rot2
|
||||||
///1 = rot1 . rot2 / Diff
|
///1 = rot1 . rot2 / Diff
|
||||||
///1 * Diff * Diff = rot1.rot2. Diff
|
///1 * Diff * Diff = rot1.rot2. Diff
|
||||||
@@ -162,7 +222,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
Quaternion newRotation = rotation;
|
Quaternion newRotation = rotation;
|
||||||
for (int i = 0; i < numberOfFrames; i++)
|
for (int i = 0; i < numberOfFrames; i++)
|
||||||
{
|
{
|
||||||
newPosition += new Vector3(0, movingSpeed);
|
newPosition += new Vector3(0, speed);
|
||||||
newRotation = Quaternion.Lerp(newRotation, getTurnAngle(input), turningSmoothFactor * input.magnitude);
|
newRotation = Quaternion.Lerp(newRotation, getTurnAngle(input), turningSmoothFactor * input.magnitude);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -251,7 +311,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
Quaternion newRotation = rotation;
|
Quaternion newRotation = rotation;
|
||||||
for (int i = 0; i < numberOfFrames; i++)
|
for (int i = 0; i < numberOfFrames; i++)
|
||||||
{
|
{
|
||||||
newPosition += new Vector3(0, movingSpeed);
|
newPosition += new Vector3(0, speed);
|
||||||
newRotation = Quaternion.Lerp(newRotation, getTurnAngle(input), turningSmoothFactor * input.magnitude);
|
newRotation = Quaternion.Lerp(newRotation, getTurnAngle(input), turningSmoothFactor * input.magnitude);
|
||||||
}
|
}
|
||||||
int distanceSinceSent = (int)Vector3.Distance(newPosition, position);
|
int distanceSinceSent = (int)Vector3.Distance(newPosition, position);
|
||||||
@@ -333,20 +393,34 @@ public class SpaceshipController : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
SpaceshipController deadPlayer = hit.collider.GetComponent<SpaceshipController>();
|
SpaceshipController deadPlayer = hit.collider.GetComponent<SpaceshipController>();
|
||||||
if(deadPlayer!=null && !deadPlayer.dead){ // <-- okay we killed someone
|
|
||||||
|
if(deadPlayer!=null && !deadPlayer.dead){ // <-- okay we killed someone | KILLCODE
|
||||||
deadPlayer.Die(pname);
|
deadPlayer.Die(pname);
|
||||||
Debug.Log($"{pname} killed {deadPlayer.pname}");
|
Debug.Log($"{pname} killed {deadPlayer.pname}");
|
||||||
|
OnKill();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnKill(){
|
||||||
Scores+= 10; //TODO: Need to change Scores on kills?
|
Scores+= 10; //TODO: Need to change Scores on kills?
|
||||||
|
scaleMultiplier+=0.05f;
|
||||||
|
OnScaleChanged(scaleMultiplier,scaleMultiplier);
|
||||||
trailTime = trailMgr.trail.time+ trailIncrementRate;
|
trailTime = trailMgr.trail.time+ trailIncrementRate;
|
||||||
trailMgr.trail.time = trailTime;
|
trailMgr.trail.time = trailTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdCheatKills(){
|
||||||
|
OnKill();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Die(string killer){
|
public void Die(string killer){
|
||||||
Debug.Log($"Sending death signal to {pname} by {killer}");
|
Debug.Log($"Sending death signal to {pname} by {killer}");
|
||||||
|
|
||||||
//Handle Respawning
|
//Handle Respawning
|
||||||
|
OnScaleChanged(scaleMultiplier,1);
|
||||||
|
scaleMultiplier=1;
|
||||||
dead=true;
|
dead=true;
|
||||||
trailTime = 1;
|
trailTime = 1;
|
||||||
trailMgr.trail.time = trailTime;
|
trailMgr.trail.time = trailTime;
|
||||||
|
|||||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user