done
This commit is contained in:
@@ -21,14 +21,13 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: glow1_ADD
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m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3}
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m_Shader: {fileID: 10760, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _FADING_ON _SOFTPARTICLES_ON
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m_LightmapFlags: 6
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses:
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- ALWAYS
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- SHADOWCASTER
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@@ -43,6 +42,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -59,6 +62,7 @@ Material:
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- _CameraFadingEnabled: 0
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- _CameraFarFadeDistance: 2
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- _CameraNearFadeDistance: 1
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- _ColorMask: 15
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- _ColorMode: 0
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- _Cull: 0
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- _Cutoff: 0.5
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@@ -78,13 +82,20 @@ Material:
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- _SoftParticlesFarFadeDistance: 0.4
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- _SoftParticlesNearFadeDistance: 0
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- _SrcBlend: 5
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _Strength: 0.2
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- _Surface: 1
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- _UseUIAlphaClip: 0
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 0.36078432}
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- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 2.5, b: 0, a: 0}
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