diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 47aad868b..d684a0114 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -60,6 +60,7 @@
+
@@ -79,7 +80,9 @@
+
+
@@ -97,7 +100,7 @@
-
+
diff --git a/Assets/Game/Scenes/GameScene/GameScene.unity b/Assets/Game/Scenes/GameScene/GameScene.unity
index bc0085b0b..b3b803a97 100644
--- a/Assets/Game/Scenes/GameScene/GameScene.unity
+++ b/Assets/Game/Scenes/GameScene/GameScene.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.45073473, g: 0.500681, b: 0.57484215, a: 1}
+ m_IndirectSpecularColor: {r: 0.45073426, g: 0.50068, b: 0.57484144, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -1690,7 +1690,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 417.81, y: 0}
m_SizeDelta: {x: 0, y: 90}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &16466549
@@ -23733,7 +23733,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 220396508}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 4.816, z: 0}
+ m_LocalPosition: {x: 0, y: 2.49, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1783245362}
@@ -195448,7 +195448,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 788.45, y: 0}
m_SizeDelta: {x: 0, y: 90}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &1934658493