diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 47aad868b..d684a0114 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -60,6 +60,7 @@ + @@ -79,7 +80,9 @@ + + @@ -97,7 +100,7 @@ - + diff --git a/Assets/Game/Scenes/GameScene/GameScene.unity b/Assets/Game/Scenes/GameScene/GameScene.unity index bc0085b0b..b3b803a97 100644 --- a/Assets/Game/Scenes/GameScene/GameScene.unity +++ b/Assets/Game/Scenes/GameScene/GameScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.45073473, g: 0.500681, b: 0.57484215, a: 1} + m_IndirectSpecularColor: {r: 0.45073426, g: 0.50068, b: 0.57484144, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -1690,7 +1690,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: 417.81, y: 0} m_SizeDelta: {x: 0, y: 90} m_Pivot: {x: 1, y: 0.5} --- !u!114 &16466549 @@ -23733,7 +23733,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 220396508} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 4.816, z: 0} + m_LocalPosition: {x: 0, y: 2.49, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1783245362} @@ -195448,7 +195448,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: 788.45, y: 0} m_SizeDelta: {x: 0, y: 90} m_Pivot: {x: 1, y: 0.5} --- !u!114 &1934658493