building shop UI and grouped objects

This commit is contained in:
Lorenzo
2022-04-13 17:59:58 +02:00
parent c6a8c5c7f3
commit 20fa8f1218
6 changed files with 14613 additions and 5988 deletions

View File

@@ -52,7 +52,7 @@ public class SelectedItemMenu : MonoBehaviour
void OnUpgradeMenuClicked()
{
Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
upgradeMenu.SetActive(true);
@@ -60,7 +60,7 @@ public class SelectedItemMenu : MonoBehaviour
{
upgradeBtn.interactable = (Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price < DBmanager.Coins);
upgradeBtn.GetComponentInChildren<TMP_Text>().text = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price.ToString();
}
else
{