building shop UI and grouped objects
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@@ -52,7 +52,7 @@ public class SelectedItemMenu : MonoBehaviour
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void OnUpgradeMenuClicked()
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{
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Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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upgradeMenu.SetActive(true);
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@@ -60,7 +60,7 @@ public class SelectedItemMenu : MonoBehaviour
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{
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upgradeBtn.interactable = (Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price < DBmanager.Coins);
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upgradeBtn.GetComponentInChildren<TMP_Text>().text = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price.ToString();
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}
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else
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{
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