changed camera angle, ground color and added upgrade and infos button and menus UI
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@@ -263,8 +263,8 @@ Material:
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Ground_Detail_Power: 1
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- _Ground_Detail_Scale: 0.074
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- _Ground_Falloff: 118
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- _Ground_Detail_Scale: 0.021
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- _Ground_Falloff: 5
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- _Ground_Noise_Scale: 0.0181
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- _Ground_Pebble_Scale: 0.0204
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- _MEtallic: 0.421
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@@ -301,7 +301,7 @@ Material:
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- _EmissiveColor: {r: 1, g: 1, b: 1, a: 0}
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- _EmissiveColor1: {r: 1, g: 1, b: 1, a: 0}
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- _GroundColour: {r: 1, g: 1, b: 1, a: 0}
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- _Ground_Colour: {r: 0.6392157, g: 0.0627451, b: 0.2901961, a: 1}
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- _Ground_Colour: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1}
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- _Ground_Detail_Colour: {r: 0.09233382, g: 0.052335635, b: 0.16176468, a: 0}
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- _RimColor: {r: 0.2555147, g: 1, b: 0.9269017, a: 0}
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- _RimColor1: {r: 0.1614143, g: 0.1380298, b: 0.8161765, a: 0}
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@@ -4,12 +4,13 @@
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PolygonScifiWorlds_Mat_01_A_Triplanar
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m_Shader: {fileID: 4800000, guid: 8eed85a5cc01a114b8f3274bdbb76013, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 0
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -75,6 +76,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AlphaCutoff: 0.5
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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@@ -99,3 +101,4 @@ Material:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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