changed camera angle, ground color and added upgrade and infos button and menus UI
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5105
Assets/Game/Scenes/Test.unity
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5105
Assets/Game/Scenes/Test.unity
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Assets/Game/Scenes/Test.unity.meta
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Assets/Game/Scenes/Test.unity.meta
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fileFormatVersion: 2
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guid: fdf6eb6086d3075439019853b176f153
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Game/Scripts/CloseCertainMenu.cs
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Assets/Game/Scripts/CloseCertainMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloseCertainMenu : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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Assets/Game/Scripts/CloseCertainMenu.cs.meta
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Assets/Game/Scripts/CloseCertainMenu.cs.meta
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -18,14 +18,14 @@ public class SelectedItemMenu : MonoBehaviour
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}
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void OnUpgradeClicked(){
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Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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for(int i = 0; i < menus.Length; i++){
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menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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}
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}
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void OnInfoClicked(){
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Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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// Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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for(int i = 0; i < menus.Length; i++){
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menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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}
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