changed camera angle, ground color and added upgrade and infos button and menus UI

This commit is contained in:
Lorenzo
2022-04-10 15:07:50 +02:00
parent 32b942bda8
commit 3581fe785d
13 changed files with 15532 additions and 3163 deletions

View File

@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloseCertainMenu : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -18,14 +18,14 @@ public class SelectedItemMenu : MonoBehaviour
}
void OnUpgradeClicked(){
Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
for(int i = 0; i < menus.Length; i++){
menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
}
}
void OnInfoClicked(){
Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
// Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
for(int i = 0; i < menus.Length; i++){
menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
}