changed camera angle, ground color and added upgrade and infos button and menus UI
This commit is contained in:
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@@ -263,8 +263,8 @@ Material:
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|||||||
- _Glossiness: 0.5
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- _Glossiness: 0.5
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||||||
- _GlossyReflections: 1
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- _GlossyReflections: 1
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||||||
- _Ground_Detail_Power: 1
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- _Ground_Detail_Power: 1
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||||||
- _Ground_Detail_Scale: 0.074
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- _Ground_Detail_Scale: 0.021
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||||||
- _Ground_Falloff: 118
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- _Ground_Falloff: 5
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||||||
- _Ground_Noise_Scale: 0.0181
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- _Ground_Noise_Scale: 0.0181
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||||||
- _Ground_Pebble_Scale: 0.0204
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- _Ground_Pebble_Scale: 0.0204
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||||||
- _MEtallic: 0.421
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- _MEtallic: 0.421
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||||||
@@ -301,7 +301,7 @@ Material:
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- _EmissiveColor: {r: 1, g: 1, b: 1, a: 0}
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- _EmissiveColor: {r: 1, g: 1, b: 1, a: 0}
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||||||
- _EmissiveColor1: {r: 1, g: 1, b: 1, a: 0}
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- _EmissiveColor1: {r: 1, g: 1, b: 1, a: 0}
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- _GroundColour: {r: 1, g: 1, b: 1, a: 0}
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- _GroundColour: {r: 1, g: 1, b: 1, a: 0}
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- _Ground_Colour: {r: 0.6392157, g: 0.0627451, b: 0.2901961, a: 1}
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- _Ground_Colour: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1}
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- _Ground_Detail_Colour: {r: 0.09233382, g: 0.052335635, b: 0.16176468, a: 0}
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- _Ground_Detail_Colour: {r: 0.09233382, g: 0.052335635, b: 0.16176468, a: 0}
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||||||
- _RimColor: {r: 0.2555147, g: 1, b: 0.9269017, a: 0}
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- _RimColor: {r: 0.2555147, g: 1, b: 0.9269017, a: 0}
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- _RimColor1: {r: 0.1614143, g: 0.1380298, b: 0.8161765, a: 0}
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- _RimColor1: {r: 0.1614143, g: 0.1380298, b: 0.8161765, a: 0}
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||||||
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|||||||
@@ -4,12 +4,13 @@
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Material:
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Material:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PolygonScifiWorlds_Mat_01_A_Triplanar
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m_Name: PolygonScifiWorlds_Mat_01_A_Triplanar
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m_Shader: {fileID: 4800000, guid: 8eed85a5cc01a114b8f3274bdbb76013, type: 3}
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m_Shader: {fileID: 4800000, guid: 8eed85a5cc01a114b8f3274bdbb76013, type: 3}
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m_ShaderKeywords:
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m_ShaderKeywords:
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m_LightmapFlags: 0
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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@@ -75,6 +76,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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m_Floats:
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- _AlphaCutoff: 0.5
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- _BumpScale: 1
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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@@ -99,3 +101,4 @@ Material:
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m_Colors:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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5105
Assets/Game/Scenes/Test.unity
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5105
Assets/Game/Scenes/Test.unity
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7
Assets/Game/Scenes/Test.unity.meta
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7
Assets/Game/Scenes/Test.unity.meta
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@@ -0,0 +1,7 @@
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18
Assets/Game/Scripts/CloseCertainMenu.cs
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18
Assets/Game/Scripts/CloseCertainMenu.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloseCertainMenu : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Game/Scripts/CloseCertainMenu.cs.meta
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11
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@@ -0,0 +1,11 @@
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@@ -18,14 +18,14 @@ public class SelectedItemMenu : MonoBehaviour
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}
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}
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void OnUpgradeClicked(){
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void OnUpgradeClicked(){
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Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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for(int i = 0; i < menus.Length; i++){
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for(int i = 0; i < menus.Length; i++){
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menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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}
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}
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}
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}
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void OnInfoClicked(){
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void OnInfoClicked(){
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Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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// Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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for(int i = 0; i < menus.Length; i++){
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for(int i = 0; i < menus.Length; i++){
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menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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}
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}
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117
UPF.sln
117
UPF.sln
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||||||
{3fc5e71b-00d4-6906-3b4f-dab1d0795696}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{885e274e-7f50-a377-4930-562fc60828cc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{885e274e-7f50-a377-4930-562fc60828cc}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{ed8b43dd-4d8e-01b1-673f-fd1a268b0a02}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{ed8b43dd-4d8e-01b1-673f-fd1a268b0a02}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{bbd5d945-3371-201c-a412-b472d2b13b80}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{bbd5d945-3371-201c-a412-b472d2b13b80}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{52312059-599b-ab0f-8b82-9e6cc546efd5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{52312059-599b-ab0f-8b82-9e6cc546efd5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{40c3d5a7-8695-a89e-b884-01ff4239925b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{40c3d5a7-8695-a89e-b884-01ff4239925b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{26f23d52-7433-1b44-0570-9da4a33f7995}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{26f23d52-7433-1b44-0570-9da4a33f7995}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{e2612a72-7ae6-8888-531c-6c25c21ac0a8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{e2612a72-7ae6-8888-531c-6c25c21ac0a8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{0944cd92-8f3d-69a1-8713-2c99f884a0a8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{0944cd92-8f3d-69a1-8713-2c99f884a0a8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{02de4d4e-b0e9-6f14-19ec-bc90a8fc62a5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{02de4d4e-b0e9-6f14-19ec-bc90a8fc62a5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{b4be5cdf-66d4-ea8e-f726-9bf045e13587}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{b4be5cdf-66d4-ea8e-f726-9bf045e13587}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{c57ac926-239a-b887-19f0-e9834f17b0fe}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{c57ac926-239a-b887-19f0-e9834f17b0fe}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{46971bd6-6e06-6e02-f6cc-f2a57fe23d9b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{46971bd6-6e06-6e02-f6cc-f2a57fe23d9b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{d6fbbd1f-59ed-334c-8652-133616ce63a4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{d6fbbd1f-59ed-334c-8652-133616ce63a4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{d322fda3-5976-c697-265b-cc32f8c52c18}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{d322fda3-5976-c697-265b-cc32f8c52c18}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{4bb84661-785f-28e0-8162-52d940cc5908}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{4bb84661-785f-28e0-8162-52d940cc5908}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
Reference in New Issue
Block a user