added animation package and made small changes
This commit is contained in:
35
Assets/NEW VFX TO CHECK/_DOCS/README - Action VFX.txt
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35
Assets/NEW VFX TO CHECK/_DOCS/README - Action VFX.txt
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- Action VFX (v1.4.0):
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Demo(s) and prefabs folder:
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - ACTION/"
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Tools:
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- Window -> Mirza Beig
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XX -- CHANGE LOG -- XX
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v1.4.0:
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- Structural changes to match Ultimate VFX v3.2.0.
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v1.3.0:
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- New prefabs using realistic explosion renders.
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- Removed particle force affectors.
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v1.2.0:
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- More prefabs!
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- Updated to match latest version of UVFX.
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v1.1.0:
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- Updated prefabs to use new distortion shader.
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v1.0.0:
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- Initial release.
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- 21 prefab base.
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fileFormatVersion: 2
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guid: 284c3317ac5b50a4ba6b16fbcdde526b
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timeCreated: 1479067369
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licenseType: Store
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userData:
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assetBundleName:
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- PARTICLE SCALER:
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Tool:
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- Window -> Mirza Beig -> Particle Scaler
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Easy-to-use tool for scaling individual particle-component game objects, or even
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complex hierarchies of particles.
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Use either the quick-scale buttons or set a custom scale using the slider and hit apply.
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You can also scale the particles in real-time by enabling real-time scaling and dragging
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the scale slider after that. Once clicked away from, real-time scaling is automatically
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disabled for convenience.
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Additionally, you can playback and preview the entire particle system(s) animation through the
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editor window.
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** MAKE SURE TO READ THE TOOLTIPS!
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XX -- CHANGE LOG -- XX
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v1.2:
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- Updated for Unity 5.5.
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v1.1:
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- Updated for Unity 5.x.
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- Backwards compatible to Unity 4.6.
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- Bug fixes and additional features.
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v1.0:
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- Initial release.
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fileFormatVersion: 2
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guid: 2dcbab3b9685e654297a8b3309c87659
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timeCreated: 1446578294
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licenseType: Store
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assetBundleVariant:
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- PARTICLE FORCE FIELDS (v1.0.0)
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DOCUMENTATION: http://www.mirzabeig.com/products/particle-force-fields/
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Demo scene and scripts can be found under...
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- "Mirza Beig/Scripting/Effects/Particle Force Fields/"
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There are three main force fields included with PFF:
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Attraction: Attract and repel particles.
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- Component name: AttractionParticleForceField
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Vortex: Apply a rotational tornado/cyclone-like force to particles.
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- Component name: VortexParticleForceField
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Turbulence: Add organic turbulent forces to particles using different noise types.
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- Component name: TurbulenceParticleForceField
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Add them like any other component by dragging the script onto a game object
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or using the Add Component button.
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You can also add them from the add component menu:
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Components -> Effects -> Particle Force Fields
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Hidden controls:
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- Use the horizontal/vertical axis inputs to rotate the scene (arrow keys, WASD).
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- Press "R" while running the demo scene to reset the camera rotation.
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XX -- CHANGE LOG -- XX
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v1.0.0
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- Initial release.
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fileFormatVersion: 2
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guid: 7a305f8c7dbf5b843b4dcfb82c83cf60
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TextScriptImporter:
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userData:
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27
Assets/NEW VFX TO CHECK/_DOCS/README - Particle Plexus.txt
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27
Assets/NEW VFX TO CHECK/_DOCS/README - Particle Plexus.txt
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- PARTICLE Plexus (v1.0.1)
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DOCUMENTATION: http://www.mirzabeig.com/products/particle-plexus/
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Demo scene and scripts can be found under...
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- "Mirza Beig/Scripting/Effects/Particle Plexus/"
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Hidden controls:
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- Use the horizontal/vertical axis inputs to rotate the scene (arrow keys, WASD).
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- Press "R" while running the demo scene to reset the camera rotation.
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XX -- CHANGE LOG -- XX
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v1.1.0:
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- Added mesh triangle support.
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v1.0.1:
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- Added new exposed variable, "AlphaOverNormalizedDistance". Documentation has more details.
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v1.0.0
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- Initial release.
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@@ -0,0 +1,4 @@
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fileFormatVersion: 2
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guid: 30497c8b25c9cec41bb66adcfda5e1ca
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TextScriptImporter:
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userData:
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37
Assets/NEW VFX TO CHECK/_DOCS/README - Storm VFX.txt
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37
Assets/NEW VFX TO CHECK/_DOCS/README - Storm VFX.txt
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- STORM VFX (v1.3.0):
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Demo(s) and prefabs folder:
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - STORM/"
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Tools:
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- Window -> Mirza Beig
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XX -- CHANGE LOG -- XX
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v1.4.0:
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- Added new prefab, "Terrain Rain".
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- Added new Terrain Rain demo scene.
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- Added wet terrain shader.
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- Added wet screen rain test shader.
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v1.3.0:
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- Structural changes to match Ultimate VFX v3.2.0.
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v1.2.0:
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- Removed particle force affectors.
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v1.1.0:
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- More prefabs!
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- Updated to match latest version of UVFX.
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v1.0.0:
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- Initial release.
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- 38 prefab base.
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c5f9805a6f5828d4495d717e08ca9e25
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timeCreated: 1479067369
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licenseType: Store
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TextScriptImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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263
Assets/NEW VFX TO CHECK/_DOCS/README - Ultimate VFX.txt
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263
Assets/NEW VFX TO CHECK/_DOCS/README - Ultimate VFX.txt
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- ULTIMATE VFX (v3.2.0):
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DOCUMENTATION: http://www.mirzabeig.com/products/ultimate-vfx/
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Prefabs can be found under...
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- "Mirza Beig/Particle Systems/Ultimate VFX/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - ACTION/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - STORM/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - SHOCKWAVES/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - TITLES/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - CONSTR. KIT/Prefabs/"
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>> PLEASE MAKE SURE TO ENABLE THE PREFAB / GAMEOBJECT.
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>> SOME MAY BE DISABLED BY DEFAULT FOR THE DEMO.
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Tools:
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- Window -> Mirza Beig
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Hidden controls:
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- Holding left-clicking when in "oneshot" particle mode will continously spawn the current prefab.
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XX -- CHANGE LOG -- XX
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v3.5.2:
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- Updated Particle Plexus to v1.1.0.
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v3.5.1:
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- Minor fix for missing materials on some of the realistic explosion prefabs.
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v3.5.0:
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- Added 180+ prefabs as part of a new expansion (VFX Construction Kit).
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v3.2.0:
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- Updated documentation to a live Google Doc (much easier to push updates).
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- Added new prefabs for epic explosions using the newest realistic/cinematic textures.
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- Added new prefabs for a sword weapon effect from the "Weapon Effect Electric-Spark Blood" tutorial I made.
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- New awesome galaxy prefab using Unity 2018.1 features.
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- Fixed a few shader category placements (now correctly under MirzaBeig/Particles/...").
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- Removed experimental multi-threaded versions of force affectors.
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- Updated Particle Plexus.
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v3.1.0:
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- Updated fire and explosion effects with sharper, higher resolution textures.
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- Added some new prefabs for Action VFX using the new textures.
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- Awesome new custom texture distortion and noise shader for particles (additive + alpha blended).
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- New "Particle Force Field" asset now included.
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- New "Particle Plexus" asset now included.
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v3.0.0:
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- Massive update!
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- Several new textures and shaders for realistic/cinematic fire, smoke, fog, explosions, etc.
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- Of course, there are also several new prefabs showing off how to use these new additions :)
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v2.7.3:
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- Fixed some more missing material issues (Titles XP).
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- Added several new particle shader variations for animation blending and distance fade.
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v2.7.2:
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- Fixed missing material on several prefabs.
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...
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-- This was caused by deletion of old distortion presets in v2.7.1.
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- Revamped some of the prefabs with the new distortion shader.
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- Specifying particles on a force affector will make it only apply to those systems even if attached to a particle system directly.
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- Updated expansion version numbers (because of new distortion shader and prefab updates).
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v2.7.1:
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- New snow textures.
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- Massively improved distortion shader.
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- Changed material naming convention.
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- Fixed an error caused by incorrectly included external files.
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v2.7.0:
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- Beginning preperations for version 3.0 (yes, it will be a free update).
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- A few more prefabs... of course :)
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- Nicer looking demo scenes.
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- Several new demos added (Gravity Clock, Comet Ocean, etc.).
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- Updated to using Unity's new Post-Processing Stack.
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...
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-- Still using the old Global Fog because editor fog is really bad.
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-- Profile is included! You can get the same look for demos just by having the asset in your project.
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v2.6.5:
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- New component: PARTICLE PLEXUS!
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...
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-- Refer to documentation for more details.
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- Significant improvements to force affectors.
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...
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-- Performance (faster + no persistent GC allocations).
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-- Several bugfixes due to simulation spaces and scale modes.
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- Some more prefabs.
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v2.6.2:
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- Total of 300+ prefabs.
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- Updated distortion shaders.
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- Updated and added new trail textures.
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- Updated snow sheet textures.
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- Updated Particle Scaler for 5.5. New features!
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- Cleaned/removed some textures.
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- Updated material variations.
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- Optimized original texture formats (64 bit -> 32 bit).
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- Almost all prefabs can now be FULLY previewed in the editor (without hitting play).
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- Fully Unity 5.5 compatible (non-beta!).
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v2.6.0:
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- Several prefabs added: total is now over 270!
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- Fixed some more issues with the custom particle force affectors.
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- Fully Unity 5.5 compatible (tested with beta versions).
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- Updated scripts to remove/update deprecated particle code.
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- Updated some textures for better performance (overdraw).
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- Updated texture import settings for balancing quality and size/compression.
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v2.5.1 (unreleased):
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- Several new prefabs added to the XP Titles expansion pack.
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- Some bug fixes with GLOBAL force affectors. Local force affectors are unaffected.
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- Note that the new particle forces components in Ultimate VFX are NOT the same as the new modules in Unity 5.5.
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...
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-- These will not be removed or deprecated since they offer new functionality that Unity/Shuriken doesn't have natively.
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- The included Particle Lights component will be removed when Unity 5.5 is fully released (not beta!) since Shuriken will support particle lights natively in that version and onwards.
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v2.5.0:
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- Updated particle force manipulators for optimization.
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...
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-- Now featuring attraction, vortex, and turbulence!
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-- Experimental GPU-powered variants added.
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- More prefabs - mostly showing off the new force affectors.
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- Particle lights!
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v2.2.0:
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- Added several material variations for quick fx building.
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- And of course... more prefabs! Keep those suggestions going.
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- Total prefab count now exceeds 220.
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- Preparing release for new FREE expansion, "Titles XP".
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...
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-- Great for full-screen game menu, credits, title screens, etc.
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- Preparing release for new FREE expansion, "Shockwave XP".
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...
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-- Great for epic sci-fi impacts.
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- Some of the newer prefabs use Particle Playground.
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...
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-- They can be used as-is, but can only be *fully* tweaked
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if you have Particle Playground imported into your project.
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-- These prefabs are marked by starting with the "pp-" prefix.
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-- This is an experimental add-on, so only a few of the effects use PP.
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- Added some experimental force manipulators for attraction and vortices.
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...
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-- These are not yet optimized, but still fun to play with.
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- Added some much needed documentation under _DOCS.
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v2.1.0:
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- Folder architecture clean-up (based on user feedback).
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...
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-- All external files/assets removed.
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-- All scripts are now local and in a single folder.
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- Some more prefabs.
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- Material naming scheme update to reflect varied soft particle settings.
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v2.0.0:
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- Finalized v2.0.0 upgrade from v1.8.0.
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- Almost 200 prefabs, several demos, and two expansions added.
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- XP Action, and XP Storm.
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v1.8.0 (unreleased):
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- "Beta" for v2.0!
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- Biggest update yet...
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- Folder design/architecture overhaul in preparation for expansion packs.
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- Added a new interactive demo game, "Starfall".
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- Added a new title screen demo scene for the demo game.
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- Total of 135+ unique, high quality prefabs.
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- Added a time scale controller to the interface.
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v1.5.0:
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||||
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- Another major update!
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||||
- Demo scene overhaul.
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||||
- Total of 125+ unique, high quality prefabs.
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- Total of 180+ unique, high quality textures (up to 8192^2).
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- Updated existing prefabs for distortion.
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- Emphasis on expanding fire, water/liquid/blood/splatter effects.
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- Added several custom particle shaders.
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- Added standard and custom post-effects.
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||||
v1.2.0:
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||||
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||||
- Massive update :)
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||||
- Interface and code overhaul.
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||||
- +54 unique, high quality prefabs.
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- Optimized and improved existing prefabs.
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||||
- Updated bonus asset Advanced Particle Scaler.
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- Added bonus asset Particle Twister.
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v1.1.0:
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- +20 spritesheets and textures.
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- 14 new prefabs including fire, lasers, galaxy, storm, and leaves.
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- Added multi-particle scaler (Advanced Particle Scaler).
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- Changed texture import options for faster loading.
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- Updated interface.
|
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v1.0.0:
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||||
|
||||
- Initial release.
|
||||
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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guid: 1ab26ea772c35a14188c83ef838f2aa7
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||||
timeCreated: 1479067368
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||||
licenseType: Store
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||||
TextScriptImporter:
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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