mm with lrm
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
using Mirror;
|
||||
using System;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class LightReflectiveMirrorTransport : Transport
|
||||
{
|
||||
public void DirectAddClient(int clientID)
|
||||
{
|
||||
if (!_isServer)
|
||||
return;
|
||||
|
||||
_connectedDirectClients.Add(clientID, _currentMemberId);
|
||||
OnServerConnected?.Invoke(_currentMemberId);
|
||||
_currentMemberId++;
|
||||
}
|
||||
|
||||
public void DirectRemoveClient(int clientID)
|
||||
{
|
||||
if (!_isServer)
|
||||
return;
|
||||
|
||||
OnServerDisconnected?.Invoke(_connectedDirectClients.GetByFirst(clientID));
|
||||
_connectedDirectClients.Remove(clientID);
|
||||
}
|
||||
|
||||
public void DirectReceiveData(ArraySegment<byte> data, int channel, int clientID = -1)
|
||||
{
|
||||
if (_isServer)
|
||||
OnServerDataReceived?.Invoke(_connectedDirectClients.GetByFirst(clientID), data, channel);
|
||||
|
||||
if (_isClient)
|
||||
OnClientDataReceived?.Invoke(data, channel);
|
||||
}
|
||||
|
||||
public void DirectClientConnected()
|
||||
{
|
||||
_directConnected = true;
|
||||
OnClientConnected?.Invoke();
|
||||
}
|
||||
|
||||
public void DirectDisconnected()
|
||||
{
|
||||
if (_directConnected)
|
||||
{
|
||||
_isClient = false;
|
||||
_directConnected = false;
|
||||
OnClientDisconnected?.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
int pos = 0;
|
||||
_directConnected = false;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.JoinServer);
|
||||
_clientSendBuffer.WriteString(ref pos, _cachedHostID);
|
||||
_clientSendBuffer.WriteBool(ref pos, false); // Direct failed, use relay
|
||||
|
||||
_isClient = true;
|
||||
|
||||
#if MIRROR_40_0_OR_NEWER
|
||||
clientToServerTransport.ClientSend(new System.ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
#else
|
||||
clientToServerTransport.ClientSend(0, new System.ArraySegment<byte>(_clientSendBuffer, 0, pos));
|
||||
#endif
|
||||
}
|
||||
|
||||
if (_clientProxy != null)
|
||||
{
|
||||
_clientProxy.Dispose();
|
||||
_clientProxy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e38dc8d43e06744484cf2962c017606
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,67 @@
|
||||
using Mirror;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Net;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class LightReflectiveMirrorTransport : Transport
|
||||
{
|
||||
IEnumerator NATPunch(IPEndPoint remoteAddress)
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
_NATPuncher.Send(_punchData, 1, remoteAddress);
|
||||
yield return new WaitForSeconds(0.25f);
|
||||
}
|
||||
}
|
||||
|
||||
void RecvData(IAsyncResult result)
|
||||
{
|
||||
IPEndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0);
|
||||
var data = _NATPuncher.EndReceive(result, ref newClientEP);
|
||||
_NATPuncher.BeginReceive(new AsyncCallback(RecvData), _NATPuncher);
|
||||
|
||||
if (!newClientEP.Address.Equals(_relayPuncherIP.Address))
|
||||
{
|
||||
if (_isServer)
|
||||
{
|
||||
if (_serverProxies.TryGetByFirst(newClientEP, out SocketProxy foundProxy))
|
||||
{
|
||||
if (data.Length > 2)
|
||||
foundProxy.RelayData(data, data.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
_serverProxies.Add(newClientEP, new SocketProxy(_NATIP.Port + 1, newClientEP));
|
||||
_serverProxies.GetByFirst(newClientEP).dataReceived += ServerProcessProxyData;
|
||||
}
|
||||
}
|
||||
|
||||
if (_isClient)
|
||||
{
|
||||
if (_clientProxy == null)
|
||||
{
|
||||
_clientProxy = new SocketProxy(_NATIP.Port - 1);
|
||||
_clientProxy.dataReceived += ClientProcessProxyData;
|
||||
}
|
||||
else
|
||||
{
|
||||
_clientProxy.ClientRelayData(data, data.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerProcessProxyData(IPEndPoint remoteEndpoint, byte[] data)
|
||||
{
|
||||
_NATPuncher.Send(data, data.Length, remoteEndpoint);
|
||||
}
|
||||
|
||||
void ClientProcessProxyData(IPEndPoint _, byte[] data)
|
||||
{
|
||||
_NATPuncher.Send(data, data.Length, _directConnectEndpoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d493f36a877ab042875f198b110ebb3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,271 @@
|
||||
using Mirror;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class LightReflectiveMirrorTransport : Transport
|
||||
{
|
||||
public override bool ServerActive() => _isServer;
|
||||
public override bool Available() => _connectedToRelay;
|
||||
public override void ClientConnect(Uri uri) => ClientConnect(uri.Host);
|
||||
public override int GetMaxPacketSize(int channelId = 0) => clientToServerTransport.GetMaxPacketSize(channelId);
|
||||
public override bool ClientConnected() => _isClient;
|
||||
|
||||
public override void ServerLateUpdate()
|
||||
{
|
||||
if (_directConnectModule != null)
|
||||
_directConnectModule.directConnectTransport.ServerLateUpdate();
|
||||
}
|
||||
|
||||
public override string ServerGetClientAddress(int connectionId)
|
||||
{
|
||||
if (_connectedRelayClients.TryGetBySecond(connectionId, out int relayId))
|
||||
return relayId.ToString();
|
||||
|
||||
if (_connectedDirectClients.TryGetBySecond(connectionId, out int directId))
|
||||
return "DIRECT-" + directId;
|
||||
|
||||
// Shouldn't ever get here.
|
||||
return "?";
|
||||
}
|
||||
|
||||
public override void ClientEarlyUpdate()
|
||||
{
|
||||
clientToServerTransport.ClientEarlyUpdate();
|
||||
|
||||
if (_directConnectModule != null)
|
||||
_directConnectModule.directConnectTransport.ClientEarlyUpdate();
|
||||
}
|
||||
|
||||
public override void ClientLateUpdate()
|
||||
{
|
||||
clientToServerTransport.ClientLateUpdate();
|
||||
|
||||
if (_directConnectModule != null)
|
||||
_directConnectModule.directConnectTransport.ClientLateUpdate();
|
||||
}
|
||||
|
||||
public override void ServerEarlyUpdate()
|
||||
{
|
||||
if (_directConnectModule != null)
|
||||
_directConnectModule.directConnectTransport.ServerEarlyUpdate();
|
||||
}
|
||||
|
||||
public override void ClientConnect(string address)
|
||||
{
|
||||
if (!Available())
|
||||
{
|
||||
Debug.Log("Not connected to relay!");
|
||||
OnClientDisconnected?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isClient || _isServer)
|
||||
throw new Exception("Cannot connect while hosting/already connected!");
|
||||
|
||||
_cachedHostID = address;
|
||||
|
||||
var room = GetServerForID(address);
|
||||
|
||||
if (!useLoadBalancer)
|
||||
{
|
||||
int pos = 0;
|
||||
_directConnected = false;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.JoinServer);
|
||||
_clientSendBuffer.WriteString(ref pos, address);
|
||||
_clientSendBuffer.WriteBool(ref pos, _directConnectModule != null);
|
||||
|
||||
if (_directConnectModule == null)
|
||||
{
|
||||
_clientSendBuffer.WriteString(ref pos, "0.0.0.0");
|
||||
}
|
||||
else
|
||||
{
|
||||
_clientSendBuffer.WriteString(ref pos, GetLocalIp() ?? "0.0.0.0");
|
||||
}
|
||||
|
||||
_isClient = true;
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(JoinOtherRelayAndMatch(room, address));
|
||||
}
|
||||
}
|
||||
|
||||
public override void ClientDisconnect()
|
||||
{
|
||||
_isClient = false;
|
||||
|
||||
// make sure we are even connected to a relay
|
||||
if (Available())
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.LeaveRoom);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
|
||||
if (_directConnectModule != null)
|
||||
_directConnectModule.ClientDisconnect();
|
||||
}
|
||||
|
||||
public override void ClientSend(ArraySegment<byte> segment, int channelId)
|
||||
{
|
||||
if (_directConnected)
|
||||
{
|
||||
_directConnectModule.ClientSend(segment, channelId);
|
||||
}
|
||||
else
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.SendData);
|
||||
_clientSendBuffer.WriteBytes(ref pos, segment.Array.Take(segment.Count).ToArray());
|
||||
_clientSendBuffer.WriteInt(ref pos, 0);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), channelId);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ServerDisconnect(int connectionId)
|
||||
{
|
||||
if (_connectedRelayClients.TryGetBySecond(connectionId, out int relayId))
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.KickPlayer);
|
||||
_clientSendBuffer.WriteInt(ref pos, relayId);
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_connectedDirectClients.TryGetBySecond(connectionId, out int directId))
|
||||
_directConnectModule.KickClient(directId);
|
||||
}
|
||||
|
||||
public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId)
|
||||
{
|
||||
if (_directConnectModule != null && _connectedDirectClients.TryGetBySecond(connectionId, out int directId))
|
||||
{
|
||||
_directConnectModule.ServerSend(directId, segment, channelId);
|
||||
}
|
||||
else
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.SendData);
|
||||
_clientSendBuffer.WriteBytes(ref pos, segment.Array.Take(segment.Count).ToArray());
|
||||
_clientSendBuffer.WriteInt(ref pos, _connectedRelayClients.GetBySecond(connectionId));
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), channelId);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ServerStart()
|
||||
{
|
||||
if (!Available())
|
||||
{
|
||||
Debug.Log("Not connected to relay! Server failed to start.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isClient || _isServer)
|
||||
{
|
||||
Debug.Log("Cannot host while already hosting or connected!");
|
||||
return;
|
||||
}
|
||||
|
||||
_isServer = true;
|
||||
_connectedRelayClients = new BiDictionary<int, int>();
|
||||
_currentMemberId = 1;
|
||||
_connectedDirectClients = new BiDictionary<int, int>();
|
||||
|
||||
var keys = new List<IPEndPoint>(_serverProxies.GetAllKeys());
|
||||
|
||||
for (int i = 0; i < keys.Count; i++)
|
||||
{
|
||||
_serverProxies.GetByFirst(keys[i]).Dispose();
|
||||
_serverProxies.Remove(keys[i]);
|
||||
}
|
||||
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.CreateRoom);
|
||||
|
||||
_clientSendBuffer.WriteInt(ref pos, maxServerPlayers);
|
||||
_clientSendBuffer.WriteString(ref pos, serverName);
|
||||
_clientSendBuffer.WriteBool(ref pos, isPublicServer);
|
||||
_clientSendBuffer.WriteString(ref pos, extraServerData);
|
||||
|
||||
// If we have direct connect module, and our local IP isnt null, tell server. Only time local IP is null is on cellular networks, such as IOS and Android.
|
||||
_clientSendBuffer.WriteBool(ref pos, _directConnectModule != null ? GetLocalIp() != null : false);
|
||||
|
||||
if (_directConnectModule != null && GetLocalIp() != null && useNATPunch)
|
||||
{
|
||||
_clientSendBuffer.WriteString(ref pos, GetLocalIp());
|
||||
// Transport port will be NAT port + 1 for the proxy connections.
|
||||
_directConnectModule.StartServer(useNATPunch ? _NATIP.Port + 1 : -1);
|
||||
}
|
||||
else
|
||||
_clientSendBuffer.WriteString(ref pos, "0.0.0.0");
|
||||
|
||||
if (useNATPunch)
|
||||
{
|
||||
_clientSendBuffer.WriteBool(ref pos, true);
|
||||
_clientSendBuffer.WriteInt(ref pos, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteInt(ref pos, _directConnectModule == null ? 1 : _directConnectModule.SupportsNATPunch() ? _directConnectModule.GetTransportPort() : 1);
|
||||
}
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
|
||||
public override void ServerStop()
|
||||
{
|
||||
if (_isServer)
|
||||
{
|
||||
_isServer = false;
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.LeaveRoom);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
|
||||
if (_directConnectModule != null)
|
||||
_directConnectModule.StopServer();
|
||||
|
||||
var keys = new List<IPEndPoint>(_serverProxies.GetAllKeys());
|
||||
|
||||
for (int i = 0; i < keys.Count; i++)
|
||||
{
|
||||
_serverProxies.GetByFirst(keys[i]).Dispose();
|
||||
_serverProxies.Remove(keys[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Uri ServerUri()
|
||||
{
|
||||
UriBuilder builder = new UriBuilder
|
||||
{
|
||||
Scheme = "LRM",
|
||||
Host = serverId.ToString()
|
||||
};
|
||||
|
||||
return builder.Uri;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_isAuthenticated = false;
|
||||
_isClient = false;
|
||||
_isServer = false;
|
||||
_connectedToRelay = false;
|
||||
clientToServerTransport.Shutdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16602a520793b6044894096e873bc28d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,223 @@
|
||||
using Mirror;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class LightReflectiveMirrorTransport : Transport
|
||||
{
|
||||
public void RequestServerList(LRMRegions searchRegion = LRMRegions.Any)
|
||||
{
|
||||
if (_isAuthenticated && _connectedToRelay)
|
||||
StartCoroutine(GetServerList(searchRegion));
|
||||
else
|
||||
Debug.Log("You must be connected to Relay to request server list!");
|
||||
}
|
||||
|
||||
IEnumerator RelayConnect()
|
||||
{
|
||||
string url = $"http://{loadBalancerAddress}:{loadBalancerPort}/api/join/";
|
||||
serverStatus = "Waiting for LLB...";
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
|
||||
{
|
||||
// Request and wait for the desired page.
|
||||
webRequest.SetRequestHeader("x-Region", ((int)region).ToString());
|
||||
webRequest.SetRequestHeader("Access-Control-Allow-Credentials", "true");
|
||||
webRequest.SetRequestHeader("Access-Control-Allow-Headers", "Accept, X-Access-Token, X-Application-Name, X-Request-Sent-Time");
|
||||
webRequest.SetRequestHeader("Access-Control-Allow-Methods", "GET, POST, OPTIONS");
|
||||
webRequest.SetRequestHeader("Access-Control-Allow-Origin", "*");
|
||||
|
||||
yield return webRequest.SendWebRequest();
|
||||
var result = webRequest.downloadHandler.text;
|
||||
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
switch (webRequest.result)
|
||||
{
|
||||
case UnityWebRequest.Result.ConnectionError:
|
||||
case UnityWebRequest.Result.DataProcessingError:
|
||||
case UnityWebRequest.Result.ProtocolError:
|
||||
Debug.LogWarning("LRM | Network Error while getting a relay to join from Load Balancer.");
|
||||
break;
|
||||
case UnityWebRequest.Result.Success:
|
||||
var parsedAddress = JsonUtility.FromJson<RelayAddress>(result);
|
||||
Connect(parsedAddress.address, parsedAddress.port);
|
||||
endpointServerPort = parsedAddress.endpointPort;
|
||||
break;
|
||||
}
|
||||
#else
|
||||
if (webRequest.isNetworkError || webRequest.isHttpError)
|
||||
{
|
||||
Debug.LogWarning("LRM | Network Error while getting a relay to join from Load Balancer.");
|
||||
}
|
||||
else
|
||||
{
|
||||
// join here
|
||||
var parsedAddress = JsonUtility.FromJson<RelayAddress>(result);
|
||||
Connect(parsedAddress.address, parsedAddress.port);
|
||||
endpointServerPort = parsedAddress.endpointPort;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator JoinOtherRelayAndMatch(Room? roomValue, string ID)
|
||||
{
|
||||
var room = new Room();
|
||||
|
||||
// using load balancer, we NEED the server's relay address
|
||||
if (roomValue.HasValue)
|
||||
room = roomValue.Value;
|
||||
else
|
||||
{
|
||||
_serverListUpdated = false;
|
||||
RequestServerList();
|
||||
|
||||
yield return new WaitUntil(() => _serverListUpdated);
|
||||
|
||||
var foundRoom = GetServerForID(ID);
|
||||
|
||||
if (foundRoom.HasValue)
|
||||
{
|
||||
room = foundRoom.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("LRM | Client tried to join a server that does not exist!");
|
||||
OnClientDisconnected?.Invoke();
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for disconnection
|
||||
DisconnectFromRelay();
|
||||
|
||||
while (IsAuthenticated())
|
||||
yield return null;
|
||||
|
||||
endpointServerPort = room.relayInfo.endpointPort;
|
||||
Connect(room.relayInfo.address, room.relayInfo.port);
|
||||
|
||||
while (!IsAuthenticated())
|
||||
yield return null;
|
||||
|
||||
int pos = 0;
|
||||
_directConnected = false;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.JoinServer);
|
||||
_clientSendBuffer.WriteString(ref pos, room.serverId);
|
||||
_clientSendBuffer.WriteBool(ref pos, _directConnectModule != null);
|
||||
|
||||
string local = GetLocalIp();
|
||||
|
||||
_clientSendBuffer.WriteString(ref pos, local ?? "0.0.0.0");
|
||||
|
||||
_isClient = true;
|
||||
|
||||
clientToServerTransport.ClientSend(new System.ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
|
||||
IEnumerator GetServerList(LRMRegions region)
|
||||
{
|
||||
if (!useLoadBalancer)
|
||||
{
|
||||
string uri = $"http://{serverIP}:{endpointServerPort}/api/compressed/servers";
|
||||
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
|
||||
{
|
||||
webRequest.SetRequestHeader("Access-Control-Allow-Credentials", "true");
|
||||
webRequest.SetRequestHeader("Access-Control-Allow-Headers", "Accept, X-Access-Token, X-Application-Name, X-Request-Sent-Time");
|
||||
webRequest.SetRequestHeader("Access-Control-Allow-Methods", "GET, POST, OPTIONS");
|
||||
webRequest.SetRequestHeader("Access-Control-Allow-Origin", "*");
|
||||
|
||||
// Request and wait for the desired page.
|
||||
yield return webRequest.SendWebRequest();
|
||||
var result = webRequest.downloadHandler.text;
|
||||
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
switch (webRequest.result)
|
||||
{
|
||||
case UnityWebRequest.Result.ConnectionError:
|
||||
case UnityWebRequest.Result.DataProcessingError:
|
||||
case UnityWebRequest.Result.ProtocolError:
|
||||
Debug.LogWarning("LRM | Network Error while retreiving the server list!");
|
||||
break;
|
||||
|
||||
case UnityWebRequest.Result.Success:
|
||||
relayServerList?.Clear();
|
||||
relayServerList = JsonUtilityHelper.FromJson<Room>(result.Decompress()).ToList();
|
||||
serverListUpdated?.Invoke();
|
||||
break;
|
||||
}
|
||||
#else
|
||||
if (webRequest.isNetworkError || webRequest.isHttpError)
|
||||
{
|
||||
Debug.LogWarning("LRM | Network Error while retreiving the server list!");
|
||||
}
|
||||
else
|
||||
{
|
||||
relayServerList?.Clear();
|
||||
relayServerList = JsonUtilityHelper.FromJson<Room>(result.Decompress()).ToList();
|
||||
serverListUpdated?.Invoke();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else // get master list from load balancer
|
||||
{
|
||||
yield return StartCoroutine(RetrieveMasterServerListFromLoadBalancer(region));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets master list from the LB.
|
||||
/// This can be optimized but for now it is it's
|
||||
/// own separate method, so i can understand wtf is going on :D
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator RetrieveMasterServerListFromLoadBalancer(LRMRegions region)
|
||||
{
|
||||
string uri = $"http://{loadBalancerAddress}:{loadBalancerPort}/api/masterlist/";
|
||||
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
|
||||
{
|
||||
webRequest.SetRequestHeader("x-Region", ((int)region).ToString());
|
||||
// Request and wait for the desired page.
|
||||
yield return webRequest.SendWebRequest();
|
||||
var result = webRequest.downloadHandler.text;
|
||||
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
switch (webRequest.result)
|
||||
{
|
||||
case UnityWebRequest.Result.ConnectionError:
|
||||
case UnityWebRequest.Result.DataProcessingError:
|
||||
case UnityWebRequest.Result.ProtocolError:
|
||||
Debug.LogWarning("LRM | Network Error while retreiving the server list!");
|
||||
break;
|
||||
|
||||
case UnityWebRequest.Result.Success:
|
||||
relayServerList?.Clear();
|
||||
relayServerList = JsonUtilityHelper.FromJson<Room>(result).ToList();
|
||||
serverListUpdated?.Invoke();
|
||||
_serverListUpdated = true;
|
||||
break;
|
||||
}
|
||||
#else
|
||||
if (webRequest.isNetworkError || webRequest.isHttpError)
|
||||
{
|
||||
Debug.LogWarning("LRM | Network Error while retreiving the server list!");
|
||||
}
|
||||
else
|
||||
{
|
||||
relayServerList?.Clear();
|
||||
relayServerList = JsonUtilityHelper.FromJson<Room>(result).ToList();
|
||||
serverListUpdated?.Invoke();
|
||||
_serverListUpdated = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ce47885d25567b4a8c0d6f3727de7f3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,75 @@
|
||||
using Mirror;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class LightReflectiveMirrorTransport : Transport
|
||||
{
|
||||
// Connection/auth variables
|
||||
public Transport clientToServerTransport;
|
||||
public string serverIP = null;
|
||||
public ushort serverPort = 7777;
|
||||
public ushort endpointServerPort = 8080;
|
||||
public float heartBeatInterval = 3;
|
||||
public bool connectOnAwake = true;
|
||||
public string authenticationKey = "Secret Auth Key";
|
||||
|
||||
public UnityEvent disconnectedFromRelay;
|
||||
public UnityEvent connectedToRelay;
|
||||
|
||||
// NAT Puncher variables
|
||||
public bool useNATPunch = false;
|
||||
public int NATPunchtroughPort = -1;
|
||||
private const int NAT_PUNCH_ATTEMPTS = 3;
|
||||
|
||||
// LLB variables (LRM Load Balancer)
|
||||
public bool useLoadBalancer = false;
|
||||
public ushort loadBalancerPort = 7070;
|
||||
public string loadBalancerAddress = null;
|
||||
|
||||
// Server hosting variables
|
||||
public string serverName = "My awesome server!";
|
||||
public string extraServerData = "Map 1";
|
||||
public int maxServerPlayers = 10;
|
||||
public bool isPublicServer = true;
|
||||
|
||||
private const string LOCALHOST = "127.0.0.1";
|
||||
|
||||
// Server list variables
|
||||
public UnityEvent serverListUpdated;
|
||||
public List<Room> relayServerList { private set; get; } = new List<Room>();
|
||||
|
||||
// Current Server Information
|
||||
public string serverStatus = "Not Started.";
|
||||
public string serverId = string.Empty;
|
||||
|
||||
private LRMDirectConnectModule _directConnectModule;
|
||||
|
||||
public LRMRegions region = LRMRegions.NorthAmerica;
|
||||
private byte[] _clientSendBuffer;
|
||||
private bool _connectedToRelay = false;
|
||||
public bool isConnectedToRelay => _connectedToRelay;
|
||||
private bool _isClient = false;
|
||||
private bool _isServer = false;
|
||||
private bool _directConnected = false;
|
||||
private bool _isAuthenticated = false;
|
||||
private int _currentMemberId;
|
||||
private bool _callbacksInitialized = false;
|
||||
private string _cachedHostID;
|
||||
private UdpClient _NATPuncher;
|
||||
private IPEndPoint _NATIP;
|
||||
private IPEndPoint _relayPuncherIP;
|
||||
private byte[] _punchData = new byte[1] { 1 };
|
||||
private IPEndPoint _directConnectEndpoint;
|
||||
private SocketProxy _clientProxy;
|
||||
private BiDictionary<IPEndPoint, SocketProxy> _serverProxies = new BiDictionary<IPEndPoint, SocketProxy>();
|
||||
private BiDictionary<int, int> _connectedRelayClients = new BiDictionary<int, int>();
|
||||
private BiDictionary<int, int> _connectedDirectClients = new BiDictionary<int, int>();
|
||||
private bool _serverListUpdated = false;
|
||||
}
|
||||
|
||||
public enum LRMRegions { Any, NorthAmerica, SouthAmerica, Europe, Asia, Africa, Oceania }
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f823917eee8f54742b6b03e520f05730
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,464 @@
|
||||
using kcp2k;
|
||||
using Mirror;
|
||||
using Mirror.SimpleWeb;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
[DefaultExecutionOrder(1001)]
|
||||
public partial class LightReflectiveMirrorTransport : Transport
|
||||
{
|
||||
public bool IsAuthenticated() => _isAuthenticated;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Application.platform == RuntimePlatform.WebGLPlayer)
|
||||
useNATPunch = false;
|
||||
else
|
||||
_directConnectModule = GetComponent<LRMDirectConnectModule>();
|
||||
|
||||
if (clientToServerTransport is LightReflectiveMirrorTransport)
|
||||
throw new Exception("Haha real funny... Use a different transport.");
|
||||
|
||||
if (_directConnectModule != null)
|
||||
{
|
||||
if (useNATPunch && !_directConnectModule.SupportsNATPunch())
|
||||
{
|
||||
Debug.LogWarning("LRM | NATPunch is turned on but the transport used does not support it. It will be disabled.");
|
||||
useNATPunch = false;
|
||||
}
|
||||
}
|
||||
|
||||
SetupCallbacks();
|
||||
|
||||
if (connectOnAwake)
|
||||
ConnectToRelay();
|
||||
|
||||
InvokeRepeating(nameof(SendHeartbeat), heartBeatInterval, heartBeatInterval);
|
||||
}
|
||||
|
||||
private void SetupCallbacks()
|
||||
{
|
||||
if (_callbacksInitialized)
|
||||
return;
|
||||
|
||||
_callbacksInitialized = true;
|
||||
clientToServerTransport.OnClientConnected = OnConnectedToRelay;
|
||||
clientToServerTransport.OnClientDataReceived = DataReceived;
|
||||
clientToServerTransport.OnClientDisconnected = Disconnected;
|
||||
clientToServerTransport.OnClientError = (e) => Debug.LogException(e);
|
||||
}
|
||||
|
||||
private void Disconnected()
|
||||
{
|
||||
_connectedToRelay = false;
|
||||
_isAuthenticated = false;
|
||||
disconnectedFromRelay?.Invoke();
|
||||
serverStatus = "Disconnected from relay.";
|
||||
}
|
||||
|
||||
private void OnConnectedToRelay()
|
||||
{
|
||||
_connectedToRelay = true;
|
||||
connectedToRelay?.Invoke();
|
||||
}
|
||||
|
||||
public void ConnectToRelay()
|
||||
{
|
||||
if (!useLoadBalancer)
|
||||
{
|
||||
if (!_connectedToRelay)
|
||||
{
|
||||
Connect(serverIP, serverPort);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("LRM | Already connected to relay!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_connectedToRelay)
|
||||
{
|
||||
StartCoroutine(RelayConnect());
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("LRM | Already connected to relay!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connects to the desired relay
|
||||
/// </summary>
|
||||
/// <param name="serverIP"></param>
|
||||
private void Connect(string serverIP, ushort port = 7777)
|
||||
{
|
||||
// need to implement custom port
|
||||
if (clientToServerTransport is LightReflectiveMirrorTransport)
|
||||
throw new Exception("LRM | Client to Server Transport cannot be LRM.");
|
||||
|
||||
SetTransportPort(port);
|
||||
|
||||
this.serverIP = serverIP;
|
||||
serverStatus = "Connecting to relay...";
|
||||
_clientSendBuffer = new byte[clientToServerTransport.GetMaxPacketSize()];
|
||||
clientToServerTransport.ClientConnect(serverIP);
|
||||
}
|
||||
|
||||
public void DisconnectFromRelay()
|
||||
{
|
||||
if (IsAuthenticated())
|
||||
{
|
||||
clientToServerTransport.ClientDisconnect();
|
||||
}
|
||||
}
|
||||
|
||||
private void SendHeartbeat()
|
||||
{
|
||||
if (_connectedToRelay)
|
||||
{
|
||||
// Send a blank message with just the opcode 200, which is heartbeat
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, 200);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
|
||||
// If NAT Puncher is initialized, send heartbeat on that as well.
|
||||
try
|
||||
{
|
||||
if (_NATPuncher != null)
|
||||
_NATPuncher.Send(new byte[] { 0 }, 1, _relayPuncherIP);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
print(e);
|
||||
}
|
||||
|
||||
// Check if any server-side proxies havent been used in 10 seconds, and timeout if so.
|
||||
var keys = new List<IPEndPoint>(_serverProxies.GetAllKeys());
|
||||
|
||||
for (int i = 0; i < keys.Count; i++)
|
||||
{
|
||||
if (DateTime.Now.Subtract(_serverProxies.GetByFirst(keys[i]).lastInteractionTime).TotalSeconds > 10)
|
||||
{
|
||||
_serverProxies.GetByFirst(keys[i]).Dispose();
|
||||
_serverProxies.Remove(keys[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DataReceived(ArraySegment<byte> segmentData, int channel)
|
||||
{
|
||||
try
|
||||
{
|
||||
var data = segmentData.Array;
|
||||
int pos = segmentData.Offset;
|
||||
// Read the opcode of the incoming data, this allows us to know what its used for.
|
||||
OpCodes opcode = (OpCodes)data.ReadByte(ref pos);
|
||||
|
||||
switch (opcode)
|
||||
{
|
||||
case OpCodes.Authenticated:
|
||||
// Server authenticated us! That means we are fully ready to host and join servers.
|
||||
serverStatus = "Authenticated! Good to go!";
|
||||
_isAuthenticated = true;
|
||||
RequestServerList();
|
||||
break;
|
||||
|
||||
case OpCodes.AuthenticationRequest:
|
||||
// Server requested that we send an authentication request, lets send our auth key.
|
||||
serverStatus = "Sent authentication to relay...";
|
||||
SendAuthKey();
|
||||
break;
|
||||
|
||||
case OpCodes.GetData:
|
||||
// Someone sent us a packet from their mirror over the relay
|
||||
var recvData = data.ReadBytes(ref pos);
|
||||
|
||||
// If we are the server and the client is registered, invoke the callback
|
||||
if (_isServer)
|
||||
{
|
||||
if (_connectedRelayClients.TryGetByFirst(data.ReadInt(ref pos), out int clientID))
|
||||
OnServerDataReceived?.Invoke(clientID, new ArraySegment<byte>(recvData), channel);
|
||||
}
|
||||
|
||||
// If we are the client, invoke the callback
|
||||
if (_isClient)
|
||||
OnClientDataReceived?.Invoke(new ArraySegment<byte>(recvData), channel);
|
||||
break;
|
||||
|
||||
case OpCodes.ServerLeft:
|
||||
// Called when server was closed.
|
||||
if (_isClient)
|
||||
{
|
||||
_isClient = false;
|
||||
OnClientDisconnected?.Invoke();
|
||||
}
|
||||
break;
|
||||
|
||||
case OpCodes.PlayerDisconnected:
|
||||
// Called when another player left the room.
|
||||
if (_isServer)
|
||||
{
|
||||
// Get their client ID and invoke the mirror callback
|
||||
int user = data.ReadInt(ref pos);
|
||||
if (_connectedRelayClients.TryGetByFirst(user, out int clientID))
|
||||
{
|
||||
OnServerDisconnected?.Invoke(clientID);
|
||||
_connectedRelayClients.Remove(user);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case OpCodes.RoomCreated:
|
||||
// We successfully created the room, the server also gave us the serverId of the room!
|
||||
serverId = data.ReadString(ref pos);
|
||||
break;
|
||||
|
||||
case OpCodes.ServerJoined:
|
||||
// Called when a player joins the room or when we joined a room.
|
||||
int clientId = data.ReadInt(ref pos);
|
||||
if (_isClient)
|
||||
{
|
||||
// We successfully joined a room, let mirror know.
|
||||
OnClientConnected?.Invoke();
|
||||
}
|
||||
if (_isServer)
|
||||
{
|
||||
// A client joined our room, let mirror know and setup their ID in the dictionary.
|
||||
_connectedRelayClients.Add(clientId, _currentMemberId);
|
||||
OnServerConnected?.Invoke(_currentMemberId);
|
||||
_currentMemberId++;
|
||||
}
|
||||
break;
|
||||
|
||||
case OpCodes.DirectConnectIP:
|
||||
// Either a client is trying to join us via NAT Punch, or we are trying to join a host over NAT punch/Direct connect.
|
||||
var ip = data.ReadString(ref pos);
|
||||
int port = data.ReadInt(ref pos);
|
||||
bool attemptNatPunch = data.ReadBool(ref pos);
|
||||
|
||||
_directConnectEndpoint = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||
|
||||
// Both client and server will send data to each other to open the hole.
|
||||
if (useNATPunch && attemptNatPunch)
|
||||
{
|
||||
StartCoroutine(NATPunch(_directConnectEndpoint));
|
||||
}
|
||||
|
||||
if (!_isServer)
|
||||
{
|
||||
// We arent the server, so lets tell the direct connect module to attempt a connection and initializing our middle man socket.
|
||||
if (_clientProxy == null && useNATPunch && attemptNatPunch)
|
||||
{
|
||||
_clientProxy = new SocketProxy(_NATIP.Port - 1);
|
||||
_clientProxy.dataReceived += ClientProcessProxyData;
|
||||
}
|
||||
|
||||
if (useNATPunch && attemptNatPunch)
|
||||
{
|
||||
if (ip == LOCALHOST)
|
||||
_directConnectModule.JoinServer(LOCALHOST, port + 1);
|
||||
else
|
||||
_directConnectModule.JoinServer(LOCALHOST, _NATIP.Port - 1);
|
||||
}
|
||||
else
|
||||
_directConnectModule.JoinServer(ip, port);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case OpCodes.RequestNATConnection:
|
||||
// Called when the LRM node would like us to establish a NAT puncher connection. Its safe to ignore if NAT punch is disabled.
|
||||
if (useNATPunch && GetLocalIp() != null && _directConnectModule != null)
|
||||
{
|
||||
byte[] initalData = new byte[150];
|
||||
int sendPos = 0;
|
||||
|
||||
initalData.WriteBool(ref sendPos, true);
|
||||
initalData.WriteString(ref sendPos, data.ReadString(ref pos));
|
||||
NATPunchtroughPort = data.ReadInt(ref pos);
|
||||
|
||||
if (_NATPuncher == null)
|
||||
{
|
||||
_NATPuncher = new UdpClient { ExclusiveAddressUse = false };
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
_NATIP = new IPEndPoint(IPAddress.Parse(GetLocalIp()), UnityEngine.Random.Range(16000, 17000));
|
||||
_NATPuncher.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
_NATPuncher.Client.Bind(_NATIP);
|
||||
break;
|
||||
}
|
||||
catch { } // Binding port is in use, keep trying :P
|
||||
}
|
||||
}
|
||||
|
||||
if (!IPAddress.TryParse(serverIP, out IPAddress serverAddr))
|
||||
serverAddr = Dns.GetHostEntry(serverIP).AddressList[0];
|
||||
|
||||
_relayPuncherIP = new IPEndPoint(serverAddr, NATPunchtroughPort);
|
||||
|
||||
for (int attempts = 0; attempts < NAT_PUNCH_ATTEMPTS; attempts++)
|
||||
_NATPuncher.Send(initalData, sendPos, _relayPuncherIP);
|
||||
|
||||
_NATPuncher.BeginReceive(new AsyncCallback(RecvData), _NATPuncher);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception e) { print(e); }
|
||||
}
|
||||
|
||||
public void SetTransportPort(ushort port)
|
||||
{
|
||||
if (clientToServerTransport is KcpTransport kcp)
|
||||
kcp.Port = port;
|
||||
|
||||
if (clientToServerTransport is TelepathyTransport telepathy)
|
||||
telepathy.port = port;
|
||||
|
||||
if (clientToServerTransport is SimpleWebTransport swt)
|
||||
swt.port = port;
|
||||
}
|
||||
|
||||
public void UpdateRoomName(string newServerName = "My Awesome Server!")
|
||||
{
|
||||
if (_isServer)
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.UpdateRoomData);
|
||||
|
||||
_clientSendBuffer.WriteBool(ref pos, true);
|
||||
_clientSendBuffer.WriteString(ref pos, newServerName);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateRoomData(string newServerData = "Extra Data!")
|
||||
{
|
||||
if (_isServer)
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.UpdateRoomData);
|
||||
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, true);
|
||||
_clientSendBuffer.WriteString(ref pos, newServerData);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateRoomVisibility(bool isPublic = true)
|
||||
{
|
||||
if (_isServer)
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.UpdateRoomData);
|
||||
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, true);
|
||||
_clientSendBuffer.WriteBool(ref pos, isPublic);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateRoomPlayerCount(int maxPlayers = 16)
|
||||
{
|
||||
if (_isServer)
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.UpdateRoomData);
|
||||
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, false);
|
||||
_clientSendBuffer.WriteBool(ref pos, true);
|
||||
_clientSendBuffer.WriteInt(ref pos, maxPlayers);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
}
|
||||
|
||||
private Room? GetServerForID(string serverID)
|
||||
{
|
||||
for (int i = 0; i < relayServerList.Count; i++)
|
||||
{
|
||||
if (relayServerList[i].serverId == serverID)
|
||||
return relayServerList[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void SendAuthKey()
|
||||
{
|
||||
int pos = 0;
|
||||
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.AuthenticationResponse);
|
||||
_clientSendBuffer.WriteString(ref pos, authenticationKey);
|
||||
|
||||
clientToServerTransport.ClientSend(new ArraySegment<byte>(_clientSendBuffer, 0, pos), 0);
|
||||
}
|
||||
|
||||
public enum OpCodes
|
||||
{
|
||||
Default = 0, RequestID = 1, JoinServer = 2, SendData = 3, GetID = 4, ServerJoined = 5, GetData = 6, CreateRoom = 7, ServerLeft = 8, PlayerDisconnected = 9, RoomCreated = 10,
|
||||
LeaveRoom = 11, KickPlayer = 12, AuthenticationRequest = 13, AuthenticationResponse = 14, Authenticated = 17, UpdateRoomData = 18, ServerConnectionData = 19, RequestNATConnection = 20,
|
||||
DirectConnectIP = 21
|
||||
}
|
||||
|
||||
private static string GetLocalIp()
|
||||
{
|
||||
var host = Dns.GetHostEntry(Dns.GetHostName());
|
||||
foreach (var ip in host.AddressList)
|
||||
{
|
||||
if (ip.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
return ip.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct Room
|
||||
{
|
||||
public string serverName;
|
||||
public int maxPlayers;
|
||||
public string serverId;
|
||||
public string serverData;
|
||||
public int hostId;
|
||||
public List<int> clients;
|
||||
public int currentPlayers;
|
||||
public RelayAddress relayInfo;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct RelayAddress
|
||||
{
|
||||
public ushort port;
|
||||
public ushort endpointPort;
|
||||
public string address;
|
||||
public LRMRegions serverRegion;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7064b1b1d0671194baf55fa8d5f564d6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: f4000c50bdad7994f8425330b81e5d87, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user