Player Controls

This commit is contained in:
Sewmina
2022-06-09 03:05:55 +05:30
parent b0e978fb41
commit 4435d769a6
648 changed files with 136822 additions and 40841 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollower : MonoBehaviour
{
public bool autoOffset = true;
public Vector3 offset;
public Transform target;
public float smoothness = 0.1f;
void Start()
{
offset = transform.position - target.position;
}
// Update is called once per frame
void Update()
{
transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothness * Time.deltaTime);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour
{
public bool DissappearOnEnd = true;
private Vector3 defaultPosition;
public bool touchDown;
public bool autoConfigMaxDist;
public float maxDist = 100;
public Vector2 input;
private Vector2 deltaPos;
private Vector2 startPos;
private Vector2 endPos;
public RectTransform joyBG;
public RectTransform joyStick;
void Start(){
defaultPosition = joyBG.position;
}
public void onDrag(BaseEventData pointer)
{
PointerEventData ped = pointer as PointerEventData;
endPos = ped.position;
deltaPos = endPos - startPos;
deltaPos = new Vector2(Mathf.Clamp(deltaPos.x, -maxDist, maxDist), Mathf.Clamp(deltaPos.y, -maxDist, +maxDist));
Vector2 _input = new Vector2(deltaPos.x / maxDist, deltaPos.y / maxDist);
if (_input.magnitude < 0.1f)
{
return;
}
input = _input;
input = (input.magnitude > 1.0f) ? input.normalized : input;
joyStick.localPosition = new Vector2(input.x * (joyBG.sizeDelta.x / 2f), input.y * (joyBG.sizeDelta.y / 2f));
}
public void pointerDown(BaseEventData pointer)
{
PointerEventData ped = pointer as PointerEventData;
startJoy(ped);
}
public void pointerUp()
{
endJoy();
}
void startJoy(PointerEventData pointer)
{
startPos = pointer.position;
joyBG.gameObject.SetActive(true);
joyStick.gameObject.SetActive(true);
joyStick.localPosition = Vector2.zero;
joyBG.position = startPos;
touchDown = true;
}
void endJoy()
{
input=Vector2.zero;
joyBG.position = defaultPosition;
joyStick.localPosition = Vector2.zero;
joyBG.gameObject.SetActive(!DissappearOnEnd);
joyStick.gameObject.SetActive(!DissappearOnEnd);
touchDown = false;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public Transform body;
public float movingSpeed = 0.1f;
public float turningSmoothFactor = 0.1f;
public Joystick joystick;
void Start()
{
}
// Update is called once per frame
void FixedUpdate()
{
body.Translate(new Vector3(0, movingSpeed), body);
if (joystick.input != Vector2.zero)
{
//Turn
var angle1 = Mathf.Atan2(-joystick.input.y, -joystick.input.x) * Mathf.Rad2Deg;
body.rotation = Quaternion.Lerp(body.rotation, Quaternion.AngleAxis(angle1 + 90, Vector3.forward), turningSmoothFactor * joystick.input.magnitude);
}
}
public float Angle(Vector2 vector2)
{
return 360 - (Mathf.Atan2(vector2.x, vector2.y) * Mathf.Rad2Deg * Mathf.Sign(vector2.x));
}
//Auto assign default variables [Editor only]
void OnValidate()
{
if (body == null)
{
body = transform;
}
}
}

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