Buildings added, Info and Upgrade Menus Display data, Scriptable Object improved

This commit is contained in:
Sewmina
2022-04-11 03:53:31 +05:30
parent 3581fe785d
commit 50162171d6
77 changed files with 3747 additions and 8891 deletions

View File

@@ -5,20 +5,28 @@ using UnityEngine;
public class Building : MonoBehaviour
{
public BuildingData buildingData;
public Outline outline;
public int curLevel;
public Outline[] outlines;
void Awake(){
if(outline == null){outline = GetComponent<Outline>();}
outline.enabled=false;
//if(outline == null){outline = GetComponent<Outline>();}
outlines = GetComponentsInChildren<Outline>();
ToggleOutlines(false);
Selector.OnSelectedChanged.AddListener(OnSelectedChanged);
}
void OnSelectedChanged(){
if(Selector.selectedBuilding == null){outline.enabled=false; return;}
if(Selector.selectedBuilding == null){ToggleOutlines(false); return;}
outline.enabled = Selector.selectedBuilding == this;
ToggleOutlines(Selector.selectedBuilding == this);
// Debug.Log(buildingName);
}
void ToggleOutlines(bool value){
foreach(Outline outline in outlines){
outline.enabled = value;
}
}
/* */
}

View File

@@ -1,7 +1,36 @@
using UnityEngine;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "Building01", menuName = "GameData/BuildingData", order = 1)]
public class BuildingData : ScriptableObject
{
public string buildingName;
public List<BuildingLevel> levels = new List<BuildingLevel>{
new BuildingLevel(1,new List<BuildingStat>())
};
public string description;
}
[System.Serializable]
public class BuildingStat{
public string name;
public string value;
public BuildingStat(string _name, string _value){
name= _name;
value = _value;
}
}
[System.Serializable]
public class BuildingLevel{
public int level = 0;
public List<BuildingStat> stats;
public BuildingLevel(int _level, List<BuildingStat> _stats){
level = _level;
stats = _stats;
}
}

View File

@@ -2,41 +2,76 @@ using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class SelectedItemMenu : MonoBehaviour
{
public Text nameTxt;
public Button upgradeBtn;
public Button infoBtn;
public UpgradeMenuItem[] menus;
[Header("info menu")]
public GameObject infoMenu;
public TMP_Text descriptionTxt;
[Header("upgrade menu")]
public GameObject upgradeMenu;
public Transform upgrade_statParent;
void Start()
{
Selector.OnSelectedChanged.AddListener(OnSelectionChanged);
upgradeBtn.onClick.AddListener(OnUpgradeClicked);
infoBtn.onClick.AddListener(OnInfoClicked);
gameObject.SetActive(false);
}
void OnUpgradeClicked(){
// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
for(int i = 0; i < menus.Length; i++){
menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
void OnSelectionChanged()
{
if (Selector.selectedBuilding != null)
{
infoBtn.gameObject.SetActive(true);
if (Selector.selectedBuilding.buildingData.levels.Count <= 1)
{
upgradeBtn.gameObject.SetActive(false);
}
else
{
upgradeBtn.gameObject.SetActive(true);
}
}
else
{
upgradeBtn.gameObject.SetActive(false);
infoBtn.gameObject.SetActive(false);
}
}
void OnInfoClicked(){
// Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
for(int i = 0; i < menus.Length; i++){
menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
void OnUpgradeClicked()
{
Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
upgradeMenu.SetActive(true);
List<BuildingStat> stats = Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel].stats;
for (int i = 0; i < upgrade_statParent.childCount; i++)
{
bool hasDataForThis = i < stats.Count;
upgrade_statParent.GetChild(i).gameObject.SetActive(hasDataForThis);
if (hasDataForThis)
{
upgrade_statParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = stats[i].name;
upgrade_statParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = stats[i].value;
}
}
if (upgrade_statParent.childCount > stats.Count)
{
Debug.LogError("Please add another slot for stats in upgrade menu.\nSlots not enough for " + Selector.selectedBuilding.buildingData.name + " , " + upgrade_statParent.childCount + " slots for " + stats.Count + " stats");
}
}
}
void OnInfoClicked()
{
Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
[System.Serializable]
public class UpgradeMenuItem{
public GameObject upgradeMenu;
public GameObject infoMenu;
public List<BuildingData> relatedBuildings;
}
infoMenu.SetActive(true);
descriptionTxt.text = Selector.selectedBuilding.buildingData.description;
}
}

View File

@@ -10,7 +10,6 @@ public class WorldItemSelector : MonoBehaviour
public float moveThreshold = 1;
public LayerMask layerMask;
public Transform selectedItemUI;
public void SelectScreenPoint(Vector2 screenPoint){
Ray ray = Camera.main.ScreenPointToRay(screenPoint);
RaycastHit hit = new RaycastHit();
@@ -24,30 +23,12 @@ public class WorldItemSelector : MonoBehaviour
Debug.Log("No target here, Unselecting");
Selector.selectBuilding(null);
}
RefreshUI();
}else{
Selector.selectBuilding(null);
}
}
public void RefreshUI(){
selectedItemUI.gameObject.SetActive(Selector.selectedBuilding !=null);
if(Selector.selectedBuilding!=null){
selectedItemUI.GetChild(0).GetComponent<Text>().text = Selector.selectedBuilding.buildingData.buildingName;
}
// switch (Selector.selectedBuilding.buildingData.buildingName)
// {
// case "Research Facility":
// Debug.Log("research facility menu");
// break;
// case "Green House":
// Debug.Log("green house menu");
// break;
// }
}
private Vector2 startedPos= Vector2.zero;
public void OnPointerDown(BaseEventData e){