Buildings added, Info and Upgrade Menus Display data, Scriptable Object improved
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@@ -2,41 +2,76 @@ using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class SelectedItemMenu : MonoBehaviour
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{
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public Text nameTxt;
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public Button upgradeBtn;
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public Button infoBtn;
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public UpgradeMenuItem[] menus;
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[Header("info menu")]
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public GameObject infoMenu;
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public TMP_Text descriptionTxt;
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[Header("upgrade menu")]
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public GameObject upgradeMenu;
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public Transform upgrade_statParent;
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void Start()
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{
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Selector.OnSelectedChanged.AddListener(OnSelectionChanged);
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upgradeBtn.onClick.AddListener(OnUpgradeClicked);
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infoBtn.onClick.AddListener(OnInfoClicked);
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gameObject.SetActive(false);
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}
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void OnUpgradeClicked(){
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// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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for(int i = 0; i < menus.Length; i++){
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menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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void OnSelectionChanged()
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{
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if (Selector.selectedBuilding != null)
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{
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infoBtn.gameObject.SetActive(true);
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if (Selector.selectedBuilding.buildingData.levels.Count <= 1)
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{
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upgradeBtn.gameObject.SetActive(false);
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}
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else
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{
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upgradeBtn.gameObject.SetActive(true);
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}
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}
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else
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{
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upgradeBtn.gameObject.SetActive(false);
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infoBtn.gameObject.SetActive(false);
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}
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}
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void OnInfoClicked(){
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// Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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for(int i = 0; i < menus.Length; i++){
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menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
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void OnUpgradeClicked()
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{
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Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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upgradeMenu.SetActive(true);
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List<BuildingStat> stats = Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel].stats;
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for (int i = 0; i < upgrade_statParent.childCount; i++)
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{
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bool hasDataForThis = i < stats.Count;
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upgrade_statParent.GetChild(i).gameObject.SetActive(hasDataForThis);
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if (hasDataForThis)
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{
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upgrade_statParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = stats[i].name;
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upgrade_statParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = stats[i].value;
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}
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}
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if (upgrade_statParent.childCount > stats.Count)
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{
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Debug.LogError("Please add another slot for stats in upgrade menu.\nSlots not enough for " + Selector.selectedBuilding.buildingData.name + " , " + upgrade_statParent.childCount + " slots for " + stats.Count + " stats");
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}
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}
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}
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void OnInfoClicked()
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{
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Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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[System.Serializable]
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public class UpgradeMenuItem{
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public GameObject upgradeMenu;
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public GameObject infoMenu;
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public List<BuildingData> relatedBuildings;
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}
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infoMenu.SetActive(true);
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descriptionTxt.text = Selector.selectedBuilding.buildingData.description;
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}
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}
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