Buildings added, Info and Upgrade Menus Display data, Scriptable Object improved

This commit is contained in:
Sewmina
2022-04-11 03:53:31 +05:30
parent 3581fe785d
commit 50162171d6
77 changed files with 3747 additions and 8891 deletions

View File

@@ -10,7 +10,6 @@ public class WorldItemSelector : MonoBehaviour
public float moveThreshold = 1;
public LayerMask layerMask;
public Transform selectedItemUI;
public void SelectScreenPoint(Vector2 screenPoint){
Ray ray = Camera.main.ScreenPointToRay(screenPoint);
RaycastHit hit = new RaycastHit();
@@ -24,30 +23,12 @@ public class WorldItemSelector : MonoBehaviour
Debug.Log("No target here, Unselecting");
Selector.selectBuilding(null);
}
RefreshUI();
}else{
Selector.selectBuilding(null);
}
}
public void RefreshUI(){
selectedItemUI.gameObject.SetActive(Selector.selectedBuilding !=null);
if(Selector.selectedBuilding!=null){
selectedItemUI.GetChild(0).GetComponent<Text>().text = Selector.selectedBuilding.buildingData.buildingName;
}
// switch (Selector.selectedBuilding.buildingData.buildingName)
// {
// case "Research Facility":
// Debug.Log("research facility menu");
// break;
// case "Green House":
// Debug.Log("green house menu");
// break;
// }
}
private Vector2 startedPos= Vector2.zero;
public void OnPointerDown(BaseEventData e){