added camera switch and camera movement inside the hall, will have to add the zooming animation or the transition
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class CameraController : MonoBehaviour
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public class CameraManager : MonoBehaviour
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{
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public Transform cam;
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public float sensitivity;
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